Back In Time For The 1990s ' RAD RODGERS ' Game Review by Aymenz
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Rad Rodgers needed some time before becoming the platform they were looking for. A player who longed for the classics of the genre that spread widely in the late 1980s and early 1990s. The title that was announced for a while by Kickstarter did not take a long time before collecting the amount needed to complete the development process , And after the game was released more than two years for the PC, has undergone over the last period of many improvements and additions to appear in the best images on the PS4 device Perhaps the acquisition of THQ Nordic rights to the game is a step in the right way to provide better and larger versions in the future, Strongly He took all the titles he lost several years ago because of bankruptcy.
Rad Rodgers not only cites some of the elements of the style of play or designs that have been famous for the games of this genre in the past, but cleverly integrated those elements together with new models and completely improved graphics and a dream-like interesting virtual world for any child or teenager, not to mention the story that It is one of the thousands of teenagers around the world. Here we learn the story of the child Rad, which deals with video games to the highest degree and does not deal with any activity other than sleep. His permanent attachment to video games eventually led to his transformation into one of these virtual characters. When our hero awakes one night, Its p After a period of exchange of jokes and sarcastic comments, Rad finds himself forced to rescue Elder Tree to protect Dusty. Hence the events of the story without any other information worthy of knowledge, as the user continues to face countless enemies for a long time until the battle begins The final.
What makes Rad Rodgers really distinctive are the colors used in the design, which suit the type of the game in an excellent way, the comedic comments of the main character and his companion, the exciting stages that permeate the main levels and move the player to a completely different world aims basically to ridicule the programmers, Which combines the games of correction with the games of the wonderful manner, whether when moving horizontally or vertically or when the use of firearm from places of correction seems illogical, there are also capabilities of the character Dusty can be addressed in the darkest positions, and more than an attempt to survive,However, anyone can finish the whole event by relying on bullets only, and finding solutions to the puzzles that come their way from one time to the next. As I explained earlier, the game is committed to the rules of this type of classic games completely, such as the need of the player at each stage to collect 4 pieces Exit Chunks to cross the level successfully, but what really characterizes the title is the way the levels are designed horizontally and vertically, and I felt more than once that I am in front of an open world environment where I am allowed to go back and go anywhere, without losing my way or feeling lost in these settings, Includes a collection of holdings that must be searched for by Bing Such as gemstones, the elimination of your enemies, the collection of artifacts, the visit of clandestine areas, and the finding of Lionheart pieces. The addition of these elements was excellent, allowing the player to find them for the first time without any complexity. Any piece previously found by the player turns gray, It is easier to find the remaining pieces when re-playing the game from the beginning or addressing a specific stage.
Rad Rodgers main point lies in the technical concept used in the design stages, comical and comical comments that are listened to every period, the game initially asks the user to specify the type of comments he wishes to listen to, whether ordinary comments or those that contain words beyond the text does not fit Children, why consider the technical concept is the most prominent element in the game? For a very simple reason, every level I was born felt like I was in a different game. Although the elements of the style of play, the way the design of the stage and enemies make Rad Rodgers a game does not rely on random firing as much as the dependence on the operation of the mind and take advantage of the world around you in various ways, But unfortunately the style of play was not as strong. I found myself relying on the same tools that were revealed at the first stage over and over again, although there are distinct opportunities to provide tools and elements to serve the game better.
It is no secret that the title offers limited events and a relatively short period of time to finish the game, which is clearly reflected on the design of the enemies, where you will find yourself in front of 4 types of enemies regardless of the leaders, and unfortunately there are no significant differences between these characters despite their limitations, An exception is the ability to repel a player's attacks from close range, but can not withstand the lead for a long time, giving the player the advantage to eliminate any opponent from a safe distance without any scratch, and with the possession of the user unlimited ammunition, it is like a simple training in most stages, Except for the final stages faced in The user continues to play in the game to give us what is known as Pixelverse, where the main character faces areas that can not be touched because of the presence of Technical problems or lazy developers to complete the work on this part according to the statements of Dusty, which is forcing the virtual character to dive deep in those stages and try to solve the problem, it is more like a children's game on smart phones for those under 6, Move left and right trying to avoid opponents Pixelverse puzzles are not difficult and do not offer any little challenges, and it would have been better to spend more time working on that part, but what seems to be that the game has looked for material funding through Kickstarter means naturally focusing on specific elements More than the other elements of the gameplay either because of the budget or time limited, which is evident in more than one part of the world of Rad Rodgers.The battles of the leaders in the game was really distinctive in terms of design and the way in which it is divided into a set of stages that the player must Running events successively involves a lot of challenges and forcing the player To use the skills he has acquired in an ideal way to ensure that the stage passes successfully. These confrontations need a longer period of time than the rest of the game, but they also include boring Pixelverse gas that delivers little new, An explanation of the method applied, leaving the player alone in the face of fierce to explore his hidden abilities and try to reach the end successfully.
Conclusion
Rad Rodgers offers a great artistic concept in the design of the stages and collectibles it offers, not to mention the presence of two comedians that make the trip more exciting and the world of the 2.5D is designed perfectly and takes advantage of the most prominent elements of this classic games, but on the other side of the game suffers from Lack of challenges, puzzles, limited artificial intelligence, and only 4 kinds of enemies, plus the Pixelverse puzzles that are of no use at all.