Computer-Generated Chess Problem 03970
Now, here we have a 'KQBBNN vs kqrrppp' mate in three chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The largest complete endgame tablebase in existence today is for seven pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 13 pieces goes even beyond that.
White to Play and Mate in 3
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 23 Dec 2022 at 10:41:03 AM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Get a glimpse into the 'mind' of a computer composer. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game.
Solution
WoW, congrats on your chess program!
You've done an outstanding job. Considering you started in 2006, you truly anticipated the arrival of artificial intelligence.
I'm glad to see that you've chosen Steemit to promote your automatic chess problem composer.
I have to confess that I peeked the solution, as three moves were too few for me. 😜
Kudos for the way you've set up your posts, including the link to play the game, the video with the solution, and your reference links, such as the website with information about your project.
As you know, being an old-time user, Steemit is a unique platform where interacting with other users and building friendships is crucial to creating a supportive community.
Perhaps you could visit other blogs and leave some comments. Engaging with others is indeed a good way to promote your account.
I hope your blog gains more visibility. Best of luck!