Computer-Generated Chess Problem 04016

in #chesslast year

An original 'KBBNNP vs kqb' chess problem generated autonomously by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Any chess position with this many pieces is very unlikely to have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

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7K/8/7N/5NBk/6qP/7b/8/5B2 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 15 Feb 2023 at 10:22:39 AM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White has two knights, a pawn and a bishop for Black's queen. The position appears fairly cluttered. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution