Splinterlands | Briar Patch Battle Challenge
The is another pretty straightforward rule set where you simply avoid using Melee Monsters. Since Magic is stronger than Ranged, the focus from both teams is mostly on that so you need some anti-magic abilities in your line-up. I usually play The Earth Obsidian Summoner whenever this rule set pops up.
I opted for a nearly full Magic team combied with Anti-magic and anti-ranged abilities. The Lord Arianthus continues to be a strong anti-magic tank monster with reduced incoming damage and reflect while also having shield which protects against ranged damage. The Prismatic Energy also is a classic monster that works well with reduced magic damage and reflect. The Centauri Mage has the return fire ability while the Mushroom Seer reduces the magic attack of all the enemy monsters while the Runemancer Florre is worth having at just level 1 for this spot as it has double damage and quite some health. To end the line-up, I played another card with Return Fire ability in the Cornealus which also has self heal.
I comfortably won this game with te 100% chance according to Splintertools against my opponent who mixed Ranged and Magic attack lacking abilities to nerf my team.
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