Rating and Review The Last of Us Part 2, the largest Naughty
The game was issued with a sensation of criticism, namely THE LAST OF US PART 2. The criticisms were divided into two parts, the first section and the angry hua from the presence of impurity and homosexual content, and the second section is a departure from the story of the first part and here is what the game developer said that from the game the first part of THE LAST OF US will not be impressed by the story of Part Two and the effects of this division on the rating of the game by players on Metacritic where she received a rating of 3.5. The length of the game is between 25-40 hours, depending on whether you want to explore or not, because in this part you can explore like safes in order to find objects to benefit from them in play, but there is a flaw, and I felt that exploration is a waste of time because some completion of the stages will get sufficient resources To advance in the game, it appears that the studio initially developed the game without an exploration, and then developed it
Let's start with the story. The story of the game may be the most controversial element in it, and this is what I was worried about when the game started, but my confidence in Naughty Dog studio was also high, and I know that this ambitious team has a lot of ideas that will take the story to another level. Criticizes the story
The story of the game will complete the adventure of Joel Wiley after 5 years from the end of the adventure of the first part, and after the epidemic spread and the world became deserted and there were not many people left between those who died and those who turned to those strange creatures and others who managed to isolate themselves in small villages that have their leader and have laws that he respects Everyone in order to have a decent life in this difficult time. Among these villages was the village of Jackson, where Elie began to make friends and share her stories with her new friends, while Joel joins a team of consultants who help protect the village and make critical decisions.
But suddenly the compass deviates, and events occur that remove all this hope and love and turn it into hatred and hatred and ignite the fire of revenge in Eli's heart, which only sees her enemy you want to reach and annihilates him with all brutality and at any cost.
Eli will be part of this adventure, not all the adventure, and what the game will bring us to in the course of the story will make many enter into an internal conflict between truth and falsehood, who is unjust and who is oppressed and who deserves revenge, all these questions will be raised within you.
I will stop talking about the story at this point in order not to find myself forced to explain its events and fall into the forbidden to burn its elements.
And now the best part in the game is gameplay before, when I saw a trailer in which there is a gameplay, there is lying and lying in it, but it became clear to me that the truth is the number of movements and action and the feeling of enthusiasm when fighting enemies and I feel terrified when fighting converts and helped this legendary gameplay Hua The gameplay environment is a great diversity and detail in everything in the world, and this overwhelms the fatigue they faced in developing over a period of 7 years
But in the second half of the game, I feel repetition. The same style of play is repeated even with the addition of the ability to amend weapons, and this part is a fairy tale that was for me, which is the amendment of weapons, the realistic reason for the amendment, and the wonderful amount of sounds when the weapons change, and everything is apparent in front of you. While I'm editing, I'm still not feeling that different.
The fighting system in the game gives you the opportunity to silence killing by sneaking from behind the enemies and capturing them and in this moment you will have two options either to eliminate the victim directly or to use it as a shield that the enemies threaten to him, but you will have a short time to implement your threat and eliminate it, otherwise it will seize your feeling of exhaustion and turn on you
As I mentioned manual killing in the game is bloody to the extreme, I even felt that it was somewhat exaggerated, especially if you use a manual weapon such as an ax or sword, you will carry out the ugliest execution free of any mercy, and perhaps this point will be the subject of criticism, especially if you play with a character Eli is kind, but over time you will know that you are controlling a bloodthirsty monster who only sees revenge in front of him, regardless of its results.
Artificial intelligence for enemies can be the best artificial intelligence within any game and increases the gaming experience and makes you think of more strategy.
The third best thing in the game after playing and the playing environment is the graphic. The amount of detail in the wonderful faces. There is no difference in graphics between cinematic scenes and values. Play. I like that there is no wide difference.
Heavy control and direction, especially in close and intense confrontations with enemies
The imposition of a Dina character in the game is never justified
Putting the player on unimportant missions that could be skipped
The story is weak and differs from the events of the first part




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