ASOIMO: FUNDING THE ONLINE DIGITAL CONTENT INDUSTRY FULLY.

in #ethereum7 years ago

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Hello friends, I'm here to tell you about Asobimo, this is an experienced company that has been in the gaming industry for 15 years, with lots downloads, loyal fans and google award it their name. Through the blockchain technology this project will occupy a leading position in the cryptoworld and the world as a whole. It will make a huge success for sure.
Content creators need not worry anymore about the security and license of the digital contents as the ASOBI online market brings to its participants the proof of ownership to their creations through their Decentralized Security System (DSS). All digital contents traded one way or another in the ASOBI market will be only on the blockchain because smart contracts and automated services returns the gains to its rightful owner.
The ASOBI market is an online store which links and connects the authors, publishers, sellers, buyers, together in one safe, efficient and profiting chain under the digital content ecosystem which is made prominent in the online world today. With the platform Asobimo, users are assured of secured game item exchange, fair, and modern market for all kinds of games and virtual goods.
This platform offers its users a variety of online digital products with great focus on mobile games seeing that the ASOBIMO has a very large number of experience through years gone by (over fifteen years to be exact). It out classes and out matches other online platforms such as the Shanghai Xiaoyou Network Technology and the Quantum Game Inc.
ASOBIMO boasts of a massive amount of global employees, a 4.8 million dollar capital output and a long time of experience. Most importantly, it is located at Japan which is the world's leading source of high tech facilities, advanced digital contents and experience manpower in technical know-how.
With a total download of games on ASOBIMO up to fifty million and total sales of a whooping two hundred million dollars, it is a little wonder that it has bagged awards like 'Google play Top Developer award' and 'App store Game Grand Prix Division Award'. ASOBIMO has come to revolutionize the digital content industry and change its output.
Focusing on Japan (with regards to the world online), the volume of the digital market as of 2016 has risen to a 5.7%, much higher than the years gone by. After statistics has proven that the total market volume is at 8415 billion yen; that is 67.7% of the entire content market, an arrangement of the amount each digital content online offers can be stated numerically as:
Movies: 4.2 trillion yen.
Games: 1.9 trillion yen.
Music/Audio: 902 billion yen.
Images/Text: 260 billion yen.
Others: 1.3 trillion yen.

Even more properly analyzed rates shows the enlarging ability of each form of digital contents. Rates for images and texts fall at 7.3%, music/audio at 65.4%, videos at 96.2% and games plus other contents at 100% (little wonder at this rate, since games are the leading form of digital contents demanded in the world today).
This system enables a secure secondary digital content trade with ABX. Purchase and sell various digital content directly from ASOBI WALLET Digital content such as:

Ebooks

Diversion things

Music

Recordings

Sofware

E-tickets

Roadmap
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Team
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ICO AND TOKEN INFORMATION :

Token: ABX
Platform: Ethereum
Token Price: 0.01 USD
Token for sale: 8,250,000,000 ABX (50%)
Token supply: 16,500,000,000 ABX
Soft cap: 5,000,000 USD
Hard cap: 50,000,000 USD
Accepting: ETH, BTC, BCH
Restricted countries: China, United States of America

For more info on this project, please visit the link below:

Website: https://asobimo.io/en/

Telegram Group: https://t.me/AsobiCoin_Official

Twitter: https://twitter.com/AsobiCoin

Facebook: https://www.facebook.com/Asobi-Coin-130436194467568/

Website for sale Token: https://tokensale.asobimo.io/

Author by Harrison White
https://bitcointalk.org/index.php?action=profile;u=2154973;sa=summary
Bitcointalk username: Harrisonnn
Ethereum address: 0xEB4c68d47A2Bf17df5BD8995da75DDFCa7117435