Test: Medal of Honor: Warfighter (PC, Xbox 360, PS3)
"Inspired by real facts", "real operators", "the real war". At the time of selling us the new California military shooter Danger Close , it can be said that Electronic Arts had voluntarily left his subtlety in his other jacket. From there, the announcement of a collector's edition reserved for active or veteran members of the United States Army ended in driving the nasty nail: Medal of Honor Warfighter announced itself as a game designed by and for the American continent . After a first episode whose solo struggled to find its place between realism and big show, could it be that the developers have opted for the race to grime realism, even in its most fetid patriotic hints?
Regarding realism, I considered the bet as lost when my first phase of railshoot offered me to knock out the big ammunition enemies who had surrounded themselves with explosive barrels to greet my arrival. As in Time Crisis (1995, all the same). The problem is that dreaded realism dread, Warfighter still keeps the grime.
No surprise to expect on the side of the establishment: you play alternately Preacher and Stump, two agents of the special Tier 1 force discovered in the previous opus. It will always be a question of traveling to the four corners of the world to distribute peace and serenity via the reinforced barrel of an assault rifle. There must be turban, mustache and the oriental determined to put the world free fire and blood. Do not panic, you will obviously flush out an arms dealer, as usual. And yes, he will be from eastern countries. "The Tiers 1 come back to counter a new threat" said me the jacket of the game. You tell me so much.
The Doors
But promises made by this Medal of Honor , the orginality is probably not the one we expected bezef. Realism coupled with fun, on the other hand, yes. This is a shame, because Danger Close has finally revised its formula. Side feeling weapons, it's a bit better since they enjoy a minimum of hindsight, a phenomenon almost absent in the previous game. We salute the passage of the preservation of the free vision mode, thanks to which we can look into all the senses of a simple squeeze and a stick inclination. The little plus still has its effect and allows more bold covers than in other FPS on console.
The levels remain far too linear and the few attempts to offer a less straightforward progression - thanks to alternative paths for example - are rendered non-existent by an AI that sees everywhere. By attacking by the flank, you will come face to face with an enemy line already familiar with your little fantasy. Then sometimes, this same AI will offer a totally random pierced through your lines and will close your molars at close range, under the dumbfounded gaze of your teammates. This will be an opportunity to appreciate a raging disposition of checkpoints, sometimes separated by a harmless meeting, sometimes by storming an entire building followed by bombing and vehicle leakage. The rest of the time,Homefront Design Level School of New York ). But doors, yes, get ready to take a hell of a damn in Warfighter . The idle gimmick in idle is no longer brand new, but the title elevates its multiplication to art, so much so that even your teammates will eventually try to laugh at it - " Ah, another door " - and that the game will try to pass the pill by proposing you to unlock new opening animations. No kidding.
Medal of Speed: Cardriver
If certain environments seduce as soon as one puts his big pumps of defender of the Freedom - the Philippine village swept by a tidal wave, superb idea - ten minutes are enough to realize how much the idea would have been otherwise better exploited by a studio like Sledgehammer Games ( Modern Warfare 3 ). It's easy to see Danger Close's attempts to bring some dynamism to the whole thing: from robot driving here, to storming the night vision telescope over there, and even a few calls from artillery. some treats to our mirettes. But in the game of comparison, Medal of Honor and his will to avoid the bidding and grand-guignol rarely come out winners, for lack of fun simply.
Then there are Karachi and Dubai, the two oases of freshness in the land of gunfight repetitive. In the first, you put on your pilot's gloves to chase an informant who tries to get his trunk out of his car. We cut through the alleyways, we explode the market stalls and we make our way through the traffic jams with bumpers with a welcome pleasure, in a chase that is as much of the Bond series as Jason Bourne . In the second sequence, you will have to exfiltrate your team by deceiving the motorized patrols of the city of Dubai. Car hide-and-seek with alert level and Grand Theft Auto plan in Medal of Honor: Warfighter : honestly, who would have thought? Again, the feeling is very surprising quality and we welcome the initiative to have called elders from Criterion and EA Black Box to the rescue to spin the seal necessary for these moments of play. A stamp such as the return to Classic gameplay is done with a little pout of disappointment.
Me Tarzan, you embarrassed
Six hours of a just correct adventure can be lengthy without the sufficient scenario. Not a fuss, the Medal of Honor: Warfighter's single-player campaign prefers to play the gentile nanard's card, without any storyline or intermingling of tracks. At least, the game avoids getting in the way of its own story and losing some players like Call of Duty: Black Ops in its time.
It is only after an hour or two and once the open camaraderie that the title comes out of the woods and begins to speak a language that is almost unknown to us: in favor of an inter-mission or a loading screen, the game begins a series of digressions on the myth of the American hero, both soldier, father and husband. This is where we realize that Warfighter may have planted his address when coming to sing his hymns pro-militaristic end of the world. We realize that we have already been very nice to listen to his first tube based on djellabas and training camps, but no, really, his songs dripping on the family and homeland, no way. Too bad, because that's all the Warfighter solowill offer you as a reward for holding until the epilogue: a small gerbil of US symbols served in a cinematic that would see the Virgin to Sam Raimi ( Spiderman period 3 ).
We really get to the bottom of reading the pre-credits, a written eulogy of a certain "Stacey" to her husband soldier, who died in action because he "never gave up on anyone". And to add how proud she is to raise her children in a world made better by the sacrifice of warfighters like her husband.
Noise and Honor
Achievement level, it is on a slope a hair less disturbing. Switching from an Unreal Engine base to the frills of the Frostbite 2 engine allows MoH: W to erase the bulk of the baggage "dated" from the previous episode. It's better, but not crazy: if the guys from DICE created the engine and know how to get the best, Danger Close has worked on a turnkey solution and it feels (players 360: plan 2 GB of textures HD to install, otherwise you'll be good for a free time trip). Note that under certain lighting or during some cutscenes, it is the party with the tearing on console (this nasty effect of shift, when the image seems to be "tearing" in horizontal bands). Be forewarned, then. The sound design of the title shows a certain positive emulation in the EA team: after the extraordinary sound work on Battlefield 3 , we feel here the desire to invest and approach a little master. There is still a bit of a path - especially on the distortions of all kinds - but the sound effects of the weapons participate in the general feeling and vocal exchanges in full action work very well (even in VF). There are scattered bugs, a few mismanaged collisions, scripts that sometimes take a hit, soldiers who spawn wildly at the corner of a wall and cutscenes CG whose modeling oscillates between the bluffing and the frankly disturbing. Overall, we feel that the imminent release of Black Ops II has weighed heavily on the mediocre finish of this Warfighter.
Tango & Clash
After a multi left to the good care of DICE on the previous episode, the rash of Danger Close decide to remove the armbands and come to dive in the big bath. We find an online mode still at the crossroads between CoD school and Battlefield, with a slight tendency to ogle the side of the second: the number of classes goes from three to six and we now evolve by squads of two, regardless of the game mode selected. This binomial principle allows you to stock up on each other in ammo, but also and especially to benefit from a mobile respawn point, provided that your partner is not under enemy fire. The position of the team-mate is permanently known via a silhouette haloed with green visible through the walls, just like that of his eventual assassin, in red this one. Although clever, the idea of a fight back to back: it is to peck happily in the best of both worlds by offering tactical combinations without proscribing individual success.
Side game modes, we are entitled to a mixture of survivors of the first game (to achieve a series of objectives with Combat Missions, a Conquest mode named Sector Control) of great classics (Team Deathmatch and Flag Capture) which s' add the new Voltage Zone mode (five bombs are armed in a random order on the map, the team that manages to blow / defend three wins the round). I still wonder about the usefulness of a Conquest mode, as the 8 included maps are too often only a central meeting point that crystallizes the bulk of the action.
It is at port
In unlocks of weapons or spare parts, Warfighterprefers complete kits of equipment organized according to a principle of nations: unlock the sniper of the Polish army will give you access to a new rifle, a new scope and a new type of charger, for example. You will then be able to use the set as is or integrate some of its elements to your Canadian sniper (the game introduces differences in speed or agility between the armed forces of each country). From lacrosse to varnish through the viewfinder or ancillary equipment: there is something to tinker with a petrol so personalized that it will miss only a small name. If that's your thing, I mean. For the speed of unlock, a priori no chorus to be made: all the roster of "international warfighters" should be unblocked without going through hours. After all, one of the selling points ofWarfighter is to offer a multi where the chauvinists can get out of trouble and wear the colors of their armed forces. Tutututut, forget about your fantasies of blue hoods: our national GIGN is not party. And maybe it's not worse ... No, because I have to ask you: I'm not the only one to find all this slightly unhealthy, mhhh?
Finally, how not to end this little tour of the online possibilities of the title without lamenting a very superficial use of the possibilities of the engine: to ignore the destructible environments, when we know how Frostbite 2 does it well, it's almost sacrilege.
In the absence of innovation, Medal of Honor Warfighter multiplayer borrows recipes that work and adapts them more successfully than did his elder. The angle of attack is clever, but still not enough to make the place so coveted between the two tenors, seen from our windows. As for the title's single-player campaign, I knew the inevitable deadline, but I did not think it would happen so quickly: from the Al-Qaeda training camp tutorial to the first notes of the credits , the tone of this campaign swelled me like never before an FPS (not even Homefront) did not know how to do it. The dirty talk made to extend the tickets to a certain clientele across the Atlantic, it might be spent in the case of a rollercoaster impeccable fun. But it is far from being the case. And it must stop. I swear, I'm even ready to rebuff FPS with Nazis and everything. Just, stop.
Propagandist and not at the height of this end of the year, the solo Warfighter is seen as a speed-dating with a freshly landed student of his native Mississipi: since it is pretty, we cross our fingers to it fun to the point of leaving out the topics that annoy. No luck, this girl has only a nice smile and half a dozen jokes correct to his repertoire: spent the first two hours to enjoy his company, we end the evening nailed in his sofa to the listen to recite the nauseous speech she surely stung from her father or grandfather. If you are there for grape shots and nothing but grapeshot, Danger Close has managed to revamp its multiplayer formula, thanks to the addition of a real system of classes and pair squads, inspired by the Battlefield 3 tactical school. What can justify a look for those who can not wait anymore. When and at what price? Honestly, it's up to you. Keep in mind, however, that throwing it on without delay will come back to co-branding the little electronic arts notebook. With a little word that would say "us, the mediocre games hidden behind the seamy haunch, we love it, even if we want it under the Christmas tree every Christmas". mind that you throw on it without waiting will come back to co-sign the notebooks of the little Electronic Arts. With a little word that would say "us, the mediocre games hidden behind the seamy haunch, we love it, even if we want it under the Christmas tree every Christmas". mind that you throw on it without waiting will come back to co-sign the notebooks of the little Electronic Arts. With a little word that would say "us, the mediocre games hidden behind the seamy haunch, we love it, even if we want it under the Christmas tree every Christmas".
WE LIKE | WE DO NOT LIKE |
---|---|
* Motorized sequences | *Stinky speech |
* Convincing sound design | *Medium solo |
* Multi at the crossroads of influences | * No co-po |
* Achievement in half tone |
THANKS FOR READING, ALSO CHECK OUT MY PREVIOUS TEST ON TEST IMPORT of Dragon Quest XI Echoes of an Elusive Age: The episode that is 10 years late)
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