Take a peak behind the progress princess trainer jasmine
How hard can it be to put some pictures and sound together and make a game?
that was my attitude towards games before I became a game developer, but as soon as I started making games myself, I found out about a whole range of work that don't even show up on our radars.
one of these works is researching and constructing guidelines to hand over to the artists.
Working with a team means separate brains have to work together as one, and the main problem here is: the communication methods are too rudimentary.
In absent of telepathy and direct brain link technology, we humans are forced to convert our ideas into sound, text and drawings, pass it to others to convert them back.
this means once the idea reached the destination brain, it would transform into a whole new thing, hopefully still resembling the original.
today, while writing about the backgrounds I need for the game in a document, I was thinking, how many out there have no idea about this side of the production? the menial but important tasks that would be left behind in archives and messenger histories and will be forgotten. let's share it then!
here it is, the instructions that the future background artist will receive:
https://docs.google.com/document/d/1k91vPyglHRww1f0k6OYw0cZ3SsHBS0O3c0Qo05_nRR4/edit?usp=sharing
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