Rabbit and the moon - Playtesting 6

in #gaming6 years ago (edited)


Here's some low gravity gameplay! Again, because of all my setting up before hand all I had to do was tweak a value in the rigidbody for my player and we're good to go. I think it's working right, the only real problems I can see now are perhaps the timing of the music because as you can see I think it sometimes isn't truly 'random' so I need to fix that so you don't have the same track playing.

Even though my moon animations work they're being troublesome again, I need to make sure to tweak them as well. The player you may have noticed is also not standing 100% on top of the asteroid platforms but slightly above the asteroid. I don't care too much about that but I can understand especially compared to the cloud levels it would be very off putting to suddenly come across that as a player.

What's been extra nice though is as you can see, it's appropriately difficult towards then end :D I was struggling to get past it, I thought I had made it too easy but it looks just about right. I managed to collect all the carrots in this level so I know it's fine but what I'm going to do now after testing the individual levels is just do a straight play through as my customers would have to so I know the game can be properly finished and there's no major problems with the design.

Everything is turning out very playable now, I'm very close to releasing!