RE: INTERACTIVE BATTLE TOURNAMENT - Feedback from IBT#3 and Ideas for IBT#4
IBT has been probably my favorite contest I have been a part of on Steemit to date. I have participated in 2 of them so far and they keep getting better. But I do have a few suggestions from this last tournament regarding the new item system. I loved the introduction of items, but it feels that item acquisition is highly in favor of thieves. With that being said, I have a couple of suggestions I feel could help with this.
1st is regarding the thieves’ pickpocket. Right now thieves can use this skill without restriction. The only negative being the possibility of receiving a negative item. I was thinking maybe you could implement a system that would imply using pickpocket would require skill. For that I have two thoughts, one being a player managed system, the second being an automated bot controlled function if possible.
Player managed: Require a dice roll of 4, 5, or 6 to be eligible to use the pickpocket function. The player would have to attack the Foe first and if the dice roll is 4 – 6 they could then use pickpocket if they chose. If the player used the function with a roll of 1 – 3 then this would imply a failure and the player would lose one life point.
Bot Function: I’m not sure if it is possible but I was thinking to maybe add a dice roll to the pickpocket bot. Rolls of 4 – 6 would be a success and the player would get their item. Rolls of 1 – 3 would be a fail and the player would lose a life point.
The loss of a life point for failures may be a bit excessive though considering the negative that is already in play with this. The possibility of getting a negative item when you pickpocket should be enough to make people not want to pickpocket at every opportunity.
2nd is regarding item acquisition for the other 2 classes, Wizards and Warriors. Right not the main way to get your hands on some items as one of these classes is through Gobbo, well the item store as well but their stock is limited. This sneaky lil git has a tendency of not coming around when you’re really looking for him. I only have one suggestion when it comes to Gobbo.
Bot Function: I was thinking to have Gobbo automatically summoned if the player rolls a 1 or 2 against the foe. I’m not sure if it is possible, but I was thinking this could be added to the coding of “rollthedice” bot.
I think this would help warriors and wizards acquire items as well since it seems that items are ultimately what gives players the edge to do well.
Nice there are some great ideas here - yeah, your right the thief class did feel very OP...keep in mind a Wizard actually came equal first. Still I agree..the concept of a roll to see if your successfully pickpocket works good. What we could do is even not have a thief class at all and give everyone the chance to pickpocket...So a Warrior, Wizard and I don't know say a Ranger..
I think Gobbo popping up auto on a particular dice roll is a good idea, and im sure it could be worked out...I think need to be just one number of something...so say you roll a 1. which is a pretty crap number, bang! gobbo comes at ya. IF you win against him you get a positive item and get to roll again or something...thus not leaving you bashing your head at screen after seeing the 1 haha. but yeah of course if gobbo beats you, you still lose a life point anyways and must try again...something like this.
With all these great ideas i'll do a kind of summary post soon and maybe get people to upvote what they like best...
..Also before I sleep.. thanks for the nice comments, as the main organiser and on behalf of those who helped, contributed things, played etc, its great to know people like it and it's adding value to steemit! this is the feedback that makes it worth it - you did so well and must be part of IBt#4 - cheers :)