Learning Unity3D devlog - Day 04
Day 4 - Adding turrets
Today I decided to add the turrets the player will be able to place down in later versions of the game. The turrets consist of two gameObjects, one of which rotates to target the currently selected enemy. Right now I haven't made an enemy selection algorithm though. The game object is rotated using the lookat command.
Attached is a gif of how the turrets work currently.
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