Living in a Digital Age
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You may have noticed recently that computers, tablets and mobile phones are becoming somewhat of a thing! And you may have noticed that my opening sentence here is somewhat of an understatement!
The world as we once knew it has dissolved, pixelated, if you will, in recent years. The manual, and often mundane, tasks we once performed, are quickly becoming automated and more enjoyable. Often times, our input into tasks is becoming either very limited, or completely redundant. Did you know that people (sometimes poilce officers, sometimes members of the public) were once paid to stand in the middle of intersections and direct traffic before the advent of automated traffic lights?
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There is no doubt that technology has benefited society in a myriad of ways, but there are inherent pitfalls that are encountered too. Before we explore these pros and cons, lets step back in time. Let's travel to a place where the air was fresher, the grass greener, and I was much younger...
Do You Remember When...
Do you remember your time at school? If you're like me, the memory is fading at a fairly rapid rate! I don't really recall a lot of my time at school, especially at primary school - high school is still quite a bit more vivid. For those early years, it's more of just a highlights reel that displays maybe five to ten of the most memorable events during that time (interestingly, one that has persisted was being able to buy 50 liquorice straps for 50c!).
Of the few recollections I have, I do remember the first time I was able to use a computer. It was a Commodore 64 and there were 24 of them in a heavily barred room that no one except for one teacher had access to. They were daisy-chained together and while they could boot independently of each other, they all relied on the single 5.5 inch floppy disk drive to run a program (we only ever played games - it was in primary school!).
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At the start of our computer lessons, we would charge to this heavily fortified room because if you were the first in line, it meant you were the first in the room, and if you were the first in the room, you were able to get to terminal 1.
What's so special about terminal 1 you might ask? Well, the way they were set up meant that you would select the program (game) you wanted to play from a list of available options, and then the drive would sytematically make its way around the computers, loading the selected game. The load process would take anywhere up to five minutes, which meant for those on terminal 24, a wait period of nearly the entire lesson was about to ensue.
And what were we waiting for graphics that were worse than the original Nintendo and games of the calibour of Pitstop and Where in the World is Carmen Sandiego?
That's crazy, you might say, and by today's standard, it was. But for us, tucked away in little old Aldinga, South Australia, it was pure heaven. You might remember something similar - that long load time (I eventually saved enough money to buy my own Commodore 64, and this one only had the old tape deck which often took 20 minutes to load a game - how patient were we?!), the horrible graphics, and the utter joy that came with such an opportunity.
High school computing didn't improve much. There were better machines, but less games. The screens were monochramatic, blasting out an irridescent green that burnt itself into my retinas. The only program I remember using was a spreadsheet - I don't think it was excel back then. I remember it because we would sit in the class and once the program had loaded, press and hold the Enter key to try and find the bottom of the spreadsheet page. We never did find it. I'm not sure if that is because it was actually never ending (unlike the motion picture that came out a few years prior to this), or if it was because we were continually stopping to work when the teacher walked by.
My use of technology at school was vastly different to they way in which students make use of it today.
Fast Forward To Now
Students in a 21st century classroom have an unprecidented access to technology. From laptops to tablets, mobile phones to virtual reality (@alvinauh wrote a good post on virtual reality in the classroom here), students are able to make use of technology like never before. You may not be aware, but the computing power that an average student has access to in their hands could have sent millions of Apollo 11's to the moon simultaneously.
Back in 2008, the Australian government, at the time, saw the benefits of technology in schools. They proposed a series of payments named the Digital Education Revolution (DER for short) that were designed to help schools bolster the number of devices they had, improve digital architecture for better communication and internet delivery, and to also offer training where required. As a result of this, schools across the country, public and private alike, were able to significantly improve, or in some remote cases, maybe even commence their digital footprint.
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The school I currently teach at has a 1 to 1 laptop program for students from years 7 to 12. While this is not necessarily a direct result of the DER, it would have acted as somewhat of a catalyst for this program. My point here is to highlight that we have gone from a school of 600-700-ish students in the '80s, having 24 shared computers, to most schools now being able to give every student private access to a laptop.
Our students can travel the world to experience the sights and sounds of another culture in a single lesson. They can interact with classes in different countires, having conversations in real-time, using chat or video. They have the world at their fingertips - all they need to do is imagine and type and they can find out all about the Peruvian jungle, or the Aztecs, or take virtual tours of the Louvre. In my day, it took a week for me to get a letter back from a business down the street!
The rich learning exeperiences we can develop for our students are unparalleled by previous generations. Sure, our parents (or grand parents for some of you spring chickens) got to watch the grainy gritty images of a moon landing, but they could not travel, with crystal clear imagery into a space station and experience (almost) first-hand what it is like to live there. In a second, our students can learn, not just from a book anymore, but from experince itself.
Pitfalls
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But there is a darker side to this wide spread access to technology. Tech companies are slowly swallowing the pill of realisation that their inventions and innovations possibly/are becoming harmful to society, and more likely, individuals. Nomophobia was a term coined in 2010 that describes our fear of being out of contact with our mobile phone. In a research paper, written around the same time this word was established, titled Are mobile phones the 21st century addiction?, the authors state that "mobile phones are the biggest non-drug addiction of the 21st century". Less than seven years after this paper was released, I don't think we really need much convincing of this.
The developers of the world's two largest mobile phone operating systems, Google and Apple, are both focusing now on "digital health" Source. Google will roll out features with Android P, and Apple will be doing so with the impending release of iOS 12 - with the advent of data telling users how much time they are spending on their phones, and this for me is a foreboding problem with the technology students have access to.
While technology is a fantastic catalyst for learning in a digital world, how much is too much? Is the younger generation spending too much time on their devices, and not enough time interacting with other people?
Think briefly about how many sub-communities of the larger Steemit community have meetups. This is because while we chersih the supportive online community of the Steemit platform, we, as (predominantly) adults, also understand that there is intrinsic value in human interaction. Many of our younger students miss this, and find solace in the anonymity offered by their screen(s).
We should then probably be teaching balance. Offering young people the many benefits of living, and indeed, growing up in a digital environment, but at the same time, showing them that there is more to life than being in front of a screen.
Our students must be aware that the world can also be viewed through their eyes, and not just through the camera of the person closest to where they want to be - teach them that technology is a privilege rather than a right.
The Wrap Up
As I close, I would like to thank you for taking this brief journey with me. I love technology. I teach Information Techology, and as such, am immersed in it daily. I particularly love coding, and find value in students learning this skills, but I am also slightly fearful.
I'm fearful for the future of our students, and young people in general. I'm fearful that if the adults who have influence over them in their younger years don't teach them the pitfalls associated with thechnology, then they will never learn it and become slaves to nomophobia, alienated or worse.
I've only scraped the surface in regard to the danger of this technologically advanced age. I'm sure you are aware of many more too. The monsters lurking in the shadows of our screens are real and can be dangerous if not understood.
If you would like to unpack any of my musings further, I'm always open to discussion. Or if you have any insights, or anything further to add, again, I'm open to hearing from you. If you feel so led, please comment.
Thanks again for reading. Until next time...
Animation By @zord189
Great thinkpiece Steve. I'm excited for the benefits of reputation and reward options.
Can you imagine high schoolers cyber-bullying each other here?
If parents have sites like this available we can bar them from others and monitor what they're saying and hearing.
It's also a great way for a teen legislated out of the labour market to make a bit of pocket money.
A platform as this certainly adds options for parents - I'm finding benefits every day, whilst not really actively looking for them at all.
When he's old enough, I'll be more inclined to let Dominic use this as a 'cyber hang' than FB.
It's the earliest of early days. See Steemmonsters feature account creation now too? We're building the future.
Another great meet tonight, man. Just got back.
July 26, get involved :)
I remember loading games from tapes. It took so long. And if it fucked up and you had to start over, that was a nightmare.
Yeah, it used to piss me off because the one game I managed to acquire and wanted to play was Shogun, and it just happened to be the largest game, data wise, of them all. Except, the bloody thing always tanked just before execution, which meant I wasted about 20 minutes, but the tenacity of youth back then meant you just restarted and tried again.
I must've been stupid!!
It's totally true. You'd just start again, and go outside and jump on the trampoline (the old-school death traps, not those new padded ones that are all about safety and not getting electric shocks) or something til it was ready to go. I don't remember being bored while waiting (although I'm sure I was).
Yep, or jump on the old rickety go-cart made out of your Mum's laundry trolley wheels (I still remember the flogging for taking that apart!) and whatever wood you could scrounge from the empty block next door, and go tearing up and down the 200m driveway, only to forget you were waiting for something to load on the computer.
By the time you remember and get back inside, two hours have passed and Dad's watching the news and there is no way you're getting back onto that computer until the following day... so, back outside, mumbling and grumbling because you didn't get to play the game!!
It was a situation where if you wanted to play that game you had no other choice, so you persevered. We had to work harder for rewards back then! Lol
We really did. It’s a shame not all children are taught the same patience we once were. I remember getting in trouble for saying I was bored, because ‘there is always something to do if you think hard enough’. Not sure if that would fly in society today, although there is probably more to do now, it’s just that it revolves around watching something rather than playing outside!
Isn't there just? Gone are the days of looking longingly outside when the weather's too bad to escape the house!
Yes, the double-edged sword of technology. You "hooked" me at the people directing the traffic! At times I think that's more efficient! In South Africa, in some schools we have a long way to go for connectivity and the ratio of computer work stations to learner. We could learn more from our Australian counterparts.
congratulations on your selection #steemitbloggers
I'm glad there was something in there that managed to entice you to read further. I only discovered that fact recently, and as I hadn't really thought about it before, was enthralled at the concept.
Australia has certainly been lucky in regard to technology in classrooms. Our government decided about a decade ago that it was something they needed to support. For that I am grateful. I would say that there are many countries that struggle with devices to student ratio, and I hope that they will one day experience the abundance we are fortunate enough to in Aus.
Thanks for your comment, @fionasfavourites.
These are all issues close to my heart. I originally trained to teach - in the 80's - so much of your history is mine. That we can learn from Aus is equally something that frustrates me. For 8 years I worked building relationships in SA with a uni from NSW with a focus on TVET and specifically on developing TVET teacher capacity. So. Anyhow, that was a past life...but i have happy memories of it and met some wonderful people who are now good mates.
It's kind of a love hate relationship. There's no disputing how addictive it is. Immediate reward without the work. The effort we used to have to put in to accomplish that on early computers maybe offset things enough to avoid us getting addicted.
That’s very true @minismallholding - 30 years ago, given an hour to use the computer meant maybe 30 minutes play time after you finally got everything set up, selected the perfect game and then waited for it to load.
I often changed game after a couple of turns, which also required selecting a new title and more waiting.
Compared to tap and icon and get right into. There’s no down time today. Which is great for productivity but can lead to the obvious complications too.
Thanks for you comment.
I got my first Commodore 64 in high school, so you must be younger than me. ;-)
I like the thoughts expressed here, though. I often wonder how the younger generation will fare as adults. People speak of socialization as a benefit of public schooling, but if it's all done by computer screens, then there won't be much specialization. I know I spend too much time looking at monitors, because I'm a writer and it's what I do all day. I have to force myself to take breaks, step away, and get some family time. Maybe the schools should do the same thing--institute a "cooling off period" for technology.
Ha!! I saved for that machine like a bastard. I banked my pocket money religiously for years through the school banking system. I think I finally got to $150 and my parents matched me so I could actually get one!!
Best investment ever!
I think one of the main questions here is exactly what you have mentioned... hoe will the younger generation function if we don't intervene at some point?
Do you write on Steemit? Could you point me to some of your work if you do? I'd love to have a read.
Thanks @blockurator.
@blockurator
There were no computers when I was growing up. I love his story.
I like what you have to say about it. I had not reflected on this. They do have access to tons of info. but are stuck with monitors.
I too write on a computer it is easier to cut and paste. LOL I better add it is easier to cut and paste when editing what I write. :)
I got mine as a Christmas gift. I think I was 16 at the time.
My writing is mostly fiction, poetry, and crypto updates a couple of times a week. I try to keep it entertaining. You can see some of my scribblings here.
great post .. lots of info
Thanks @rebeccabe. I try to include a decent amount of information in my posts!!
This post is sponsored by @SteemitBloggers in collaboration with @appreciator. Just keep up the good work.
Thank you very much for the kudos.
@steveblucher How do I locate the discord group to introduce myself?
The @SteemitBloggers group?
OH yes ..thanks!
Hi @rebeccabe you can take a look at this post for details.... https://steemit.com/steemitbloggers/@jaynie/a-shout-out-to-all-genuinely-passionate-steemit-bloggers
Oh thank you @jaynie :)
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Nice post. This brings back a lot of memories. My first computer was a Cosmac ELF on a single PC board that I sodered together. My second was a Commodore Pet that I paid $800 for and got in high school. My high school had 4 Pets for special education students only, because the special ed teacher applied for a grant to get them. I wrote software for the students to use, but otherwise not much was done with them.
Proud member of #steemitbloggers @steemitbloggers
Wow! I'm aware of the Pet, but must admit I had to Google the ELF. Isn't it amazing just how far technology has come in such a short amount of time? You didn't happen to keep them did you? They'd be great memorabilia.
I do think technology is important for personal gain as well as businesses and schools, but it must not be overdone or overused at the expense of building healthy relationship. Basically the user needs to know how to strike the balance and be able to draw the line of "how much is too much".
I really enjoy your writing. Such a good command of English and sentence structure. :)
Thank you Steve.
#steemitbloggers
Thanks so much for your feedback. There is a fine line, isn't there? Technology is great and certainly has a valuable place in society, but at what point does it become too much and no longer an asset?
With many things becoming more digital, whether making payment or buying stuff or any transaction and even dealing with crypto stuff and Steemit, all revolve around gadget. I think we no longer able to part with gadget and technology and even "how much is too much" will be dependent on each person. I guess it will differ from one to another.