The happy death of new Steemians?

in SteemLeo5 years ago (edited)

Ideally, everyone who is on Steem should have a Steem account and wallet, but with the introduction of guest accounts, Communities and SMTs, this isn't actually necessary perhaps. I also think that in the future, because of the way SMTs are transferred across Steem but are working independently of it, many new users what know about Steem itself, at least not to the degree we do now.

Is this the death of the new Steemian?

Perhaps. Steem is a content delivery system and while that is not all it is, we can imagine it as something like Joomla, where a community built upon it doesn't need to know the underlying infrastructure. This is why in my signature and link to "Steemonboarding, I have emPowered by Steem, as this is how I see it developing.

For many of us here now, this might be hard to grasp as we are so Steem orientated and regardless of the other tokens, still largely see Steem as the foundation. But a new user that enters in for example through a game, may only know the interface of the game and not necessarily even think that much about the blockchain component at all.

When it comes to the Steem wallet, it is owned by the key holder, but on most websites that can transfer value, it is a "wallet" that is in the UI only. Youtube and Patreon do not have a separate bank account created for every monetized user account, they have their own accounts that can distribute to users when called upon. The user wallet is not user owned, it is platform owned and is only a representation. As said, ideally, everyone will have their own account and wallet, but it might not be practical and set up barriers of entry for many users into applications.

Then, combine this with other coming features like soft/lite accounts that are owned by the application and can be "rented" for a time. Imagine a game experience where players connect on average 1 hour a day to any account available. Their surface level account can be bound to the playing time and data generated bound to their account, but that account is irrelevant to own. As soon as they logout, another user could connect their own surface account to the application owned account. What this does is allow for (1 hour on average) 24 players to leverage one account in a day meaning that the application doesn't need anywhere near one account for each player, whether they are connected or not. This saves a lot of account creation.

Which is the next thing where people are creating accounts now from their Resource credits and storing them, even though they have no one to onboard. Later, an application may need 10,000 soft accounts and they can ask the community to put them into an account pool for later usage by application users who come and go.

Once one account comes out of the pool, it can be bound to the application or if devs are really clever, that account could have a lifecycle process that allows it to move across applications, in the case of one game for example dying and becoming irrelevant. That way, the account pool can keep growing and if a new app uses an old account, it will seem fresh, even though the history of it is explorable - which would be interesting over time, as it would be like seeing the lifecycle of a penny and all the hands it passed through as accounts are essentially already Non-Fungible Tokens (NFTs). This helps with account scalability massively and could allow for old users to sell their unused accounts into a pool where people could search and choose names that were previously taken. Dunno about how that'll work though.

The next part to arrive are the Resource Credits (RCs) themselves and the delegation pools that will allow them to be spread to accounts and give them transaction possibility even though they have no Steem. Because RCs do not having voting stake, they are much safer for delegation as they can't pool abuse as they have no draw. However, SMTs can still be applied to what they do vote on in much the same way a tribe token does now.

This way, an application can get an account, get the RCs needed for it to interact and leverage the transactions created to distribute their own token across their experience without having to pay anything at all - however the account and RC delegators will want to get something in return, which would likely be a percentage of the distributed native SMT, or perhaps Steem or fiat.

While all of this might sound confusing for some, I think that much of the process is already running in various off-chain solutions on the centralized platform, and the trick for Steem is to be able to replicate the pathways whilst still empowering the users. The soft accounts and RC delegation means that an end user doesn't have to have an initial outlay and could earn their full account over time instead, perhaps through completion of tasks in a game that generate value, or through earning tokens by way of upvotes on their content.

Due to the flexible nature of Steem and the ability to house information in custom JSON files, there is a massive amount of attributes and variables that can be created to completely change user experience from one application to the next. This can be complex to think through and develop on the back end, but for the end user who arrives on Steem but might not know of Steem itself, it can make for a very smooth and enjoyable journey and ramp up into blockchain, cryptocurrencies, ownership and freedom of economy.

One day, the new Steemian might not know that they are.

Taraz
[ a Steem original ]

Onboarding

Posted via Steemleo

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We've talked much about "use cases" and "mass adoption" and such over the years, and what has consistently been true about my own reluctance (just as an example) to actively try to bring a lot of people to Steem has been the "too technical" issue.

From the meta-perspective, we live in a web-world where the expectation of a random user of any technology is that they start using something new with at most an email address and a password, or a "log in with Facebook." Having to learn about "resource credits" and "crypto exchanges" immediately takes what the original Steem does off the table for 95% of the world.

So yes, I think you're precisely right that we're moving towards (and need to move towards) having a layer that removed the "witchcraft" between Steem... and actually using a Steem-based app of some kind.

Posted via Steemleo

The applications will drive this and have already started to streamline, but the problem is that currently they still need to cater for the crypto enthusiasts, not just the normal end users. This will change as industry adoption starts to happen and then diversify across blockchains and apps.

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I think this is why Steemonboarding is really necessary, it's just so confusing too explain Steem to anyone, let alone being the person having it all explained to them!

And the info's going to need constant updating as some initiatives change or disappear altogether!

I think that eventually, most of Steem interaction will be more professional service kind of thing, investors and developers mostly. Communities and SMTs can offer the full spectrum of content and experience.

Yes fair point, it already feels much more intuitive viewing Splinterlands posts in the Splinterlands community for example!

Yeah, having some floating walls to separate the Steem soup helps a lot in UX

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Steems getting confusseling it seems 😝

I get confussled by most things anyway :)

I can see account creation token holders starting accounts en masse.
mattclarke0001
mattclarke0002 etc
...and leasing them out to businesses. A business which needs 10,000 accounts to service 100,000 users is going to struggle to buy them upfront if they're 3 STEEM each, and STEEM is $5
That's $150,000; quite an overhead for even a modest userbase.
Then the accounts stay with me, as landlord, and if the business doesn't survive, I just lease those accounts out (perhaps with RC attached) to a newcomer, just like the owner of physical, commercial real estate.

Steem seems very complicated for a new user but, it becomes easy after a few days of continuous engagement with the posts and other activities. So, it is not easy to explain 'what steem is' to anyone but, it is easier to understand it through self-learning. However, what I experienced is the lack of proper RC for a new users to make any impact on this platform. She/he can't even get help from other users through comments and replies as if her/his RC is not enough, she/he can't even post a comment or reply to questions.

Posted via Steemleo

So, it is not easy to explain 'what steem is' to anyone but, it is easier to understand it through self-learning.

I agree.

However, what I experienced is the lack of proper RC for a new users to make any impact on this platform.

This is a current issue that should be easily fixable through the RC delegation pools. This way, a user can get credits but not have voting value. However, they would still be able to distribute SMTs if the SMTs wanted them to.

RC delegation pool is a necessity. It will make it easy for the new users to do something here.

Later, an application may need 10,000 soft accounts and they can ask the community to put them into an account pool for later usage by application users who come and go.

Right now, they cost 3 STEEM or some amount of RC’s (I’ve recently needed as low as 8T to as high as 13T). I wonder if at some point there might actually be a market for account tickets.

I believe there will be if user adoption of an application increases fast. For example, if Splinterlands needed many accounts and offered DEC as payment, I think there would be quite a few takers.

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