TF2 Jungle Inferno Update Overview: Day 3

in #gaming7 years ago

Welcome back, Today(Yesterday actually) we got Day 3, Day 3 Includes new Weapons and some Balance Changes to the Pyro, so let's Talk about that

Here is the Update Page Like Usual
http://www.teamfortress.com/jungleinferno/pyro.php

First thing's First there is a Second set of Non-Campaign Contracts that You can do, these 6 Contracts are Free to everyone, and beating one gives you one of the New Weapons.

Next thing are the New Weapons, Pyro gets 4 New Weapons

The First of the New Weapons is The Dragon's Fury Flamethrower, This is the Flame thrower that was Teased in Day 2. It appears to Fires 1 Powerful Fireball(I think it's a Projectile, but im not sure), Hitting the Fireball Multiple Times Increases the Reload Time, and Gives you a Damage Bonus. There is no known Major Downsides, we will have to see when the update comes out.

Next is the Thermal Thruster, a Secondary Weapon, This is the Jet Pack was Teased in Day 1. When used it Fires a Burst of Flame at your Feet, Propelling you into the Air and Damaging Nearby Foes,(There appears to be a meter that depends on how long you can use the Thermal Thruster), You will also Deal Damage to People you Crash Land on. It does 3 Time the Fall Damage done to you to be Precise.

Next Weapon is Another Secondary, The Gas Passer, It's unknown how this Weapon Works, all we Know that it Creates a Visible Gas Cloud that Covers Enemies, when the Covered Enemy Takes any form of Damage it Ignites the Enemy,(this even Ignites enemy Pyros)

Finally the Last of Pyro's Weapons is a Melee Weapon. The Hot Hand. This Glove Gives you a Speed Boost when you Damage a Foe, there is a 20% damage Penalty, and Finally every Successful Slap is Announced in the Kill Feed, So it's a Mix of the Eviction Notice and the Holy Mackerel.

Next thing on the Update Page is the Changes to all Flamethrowers.
There is Better Visual Sync, which was a Problem with the Flames, There also appears to be a new Partical Effect for the Flames so it will be easier to both see, and hopefully Look Cooler.

The Duration Afterburn on Flamethrowers Now Depends on How long you were Burning the Foe, You can No Longer Run up to People, Burn then, and suddenly they are on fire for 10 Seconds.

Air Blast Received the Biggest Changes. Hit Detection(or Hit Box) for Both Projectiles and Players is now a Consistent Cone, Before it was a Giant Box. As a Plus this also Means that Aiming at a Player's Feet No Longer Misses.
The Airblast Force on Players Now Factor in Momentum for Both the Pyro and the Target, Giving Both More Control over the Encounter.
Airblasting Players Now Only Reduces Air Control and Footing, Before it Removed All Air Control and Footing.
The Knockback Height Now Factors in the Aim and Angle of the Air Blast, Before the Knockback Height was Fixed.
Finally the overall Knockback of the Air blast was Increased.

The Next thing is Another New Weapon, this time for the Heavy, The Second Banana. This Banana Recovers half the Health of a Sandvich, but it Recharges Twice as Fast. thats about it.

Next is the Final one of the Leaked Taunts, The Gas Blast, This Pyro Kill Taunt Comes Free with The Thermal Thruster.

Finally Day 3 Ends with this Adorable Picture of Pyro Hugging Saxton Hale

That is it for Day 3 See you all Tomorrow for The Final Day, Day 4