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I used mainly Zbrush for the overall sculpt. While converting to game level polycount, I used topogun(you can use zbrush itself or maya, just I prefer topogun), maya for UV layouts and rendering and finally 3D coat for texturing.

Awesome stuff. I found working in Zbrush was fun, but I had problems with hard surfaces and polygon reduction. Now, there are so many options and abilities, it would take me another 6 months to a year to learn how to sculpt a simple face. lol. Maybe a little exaggerated, but the program quickly overwhelms me.

Yes, You definitely need to put in time...I am currently looking into rigging of stuff...It feels awwsome...btw what do you do professionally?

Nothing art related. lol. I did sell some poses and texture sets at DAZ3D a few years back, and I just finished a book cover and some prints that you can see in my blog steempeak.com/@dutybound. I even show a little of a temple model I made in Zbrush awhile back in the steemit blog. Sadly, when it comes to making money at it, I made very little. But I love doing it. Currently, a 27 year vet government worker. Pays the bills. lol.

interesting. I posted something just now, Have a look. Its something I had posted a couple of months back but realized I didnt promote it as well as I should have. Its one one my most favorite sculpts :)