A Beautiful Gameplay Season

in CCS22 hours ago

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In this post, I have discussed my activities with the Steem Retro Game, using Pentris-style Gaming as an example, as it's the game I played. For this gameplay, I would say that my performance is low, despite playing the game three times; my highest score is 1106.

Most of the time, that's how it is with games: when you're trying to win, you will fail, and when you're trying to fail due to tiredness, you will see yourself winning.

Game Interface & Controls

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  • Playfield (center-left): The main vertical area where blocks fall and stack. It is filled with letters such as L, T, I, S, and E.

  • Next Piece Preview (right): The small box displaying the upcoming shape helps the player plan their next move strategically.

Control Buttons (bottom-right):

🔵 Left Arrow - Move block left

🟣 Rotate - Rotate the current piece

🔶 Right Arrow - Move block right

🟥 Drop/Confirm - Accelerate or place the piece quickly

  • Play Button - Starts a new game

  • Buy a Token - For in-game credits or extra playtime

Gameplay Description

In this session, I actively positioned and rotated falling tetromino shapes, which are geometric blocks composed of four squares each, to fill horizontal lines. Each completed line cleared from the board increased my score and allowed me to continue stacking more.

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The main goal was to prevent the stack of blocks from reaching the top of the screen, maintaining enough open space to maneuver incoming pieces. However, as gameplay progressed, the difficulty likely increased with blocks falling faster and leaving fewer opportunities for any placement.

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