Zulfikarm Gaming Review Game Godfire Rise Of Prometheus (ENG)

in #gaming7 years ago

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Hello Friend Steemit, back again with my @zulfikarm friend steemit hopefully always healthy and do, on a clear night, I'll share the story of the Game was super good and super steady graphics especially if not Games Godfire Rise Of Prometheus is a high-quality game. Each section of the Godfire is made with meticulous, detail, and it can be felt from the first few minutes of this game.

Godfire take the story background mythology Prometheus, a Titan who took the fire eternal Zeus with the purpose of sharing them with humans. But when you've managed to take the eternal flame (godfire spark), this magical objects fall in the world and you'll be adventuring as Prometheus to find godfire spark and gave it to man.

The fastest way to describe the Godfire is to imagine the Infinity Blade but with the freedom to control the main character. You will lead our character past the 7th act which filled with enemies and some boss fight that will make the wide-eyed (we discuss this later). You can control the main character with a virtual d-pad or with tap directly on the screen, what is unique is the second control this run concurrently without having to change it via options. So you meet the enemy then the screen transition and three new buttons will be added: the usual attack, special attack, and block.

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Godfire gameplay is indeed linear, you simply continue to follow the path that runs already determined, enemy, pick up some treasures, and beat up the boss at the end of the trip. Sounds boring, indeed, but this is where the Godfire managed to shine through the presentation. The quality of graphics and level design of Godfire really mesmerizing. Sometimes you have to down the dungeon, sometimes the point of view taken from the side so it looks like the 2D games, and there is even one act where you would not go everywhere in addition to playing on a giant elevator. Small variations like this turned out to be able to make me feel interested and always trying to guess what the next one will be presented.

You will also find a variety of mini-puzzles in this game, but I feel that there is a puzzle too easy. The character we had just defeated the giant Bull with the breath of fire but to open the door he must complete a puzzle that can even be completed by children of 5 years old. This may be the most ugly and feels like it doesn't blend with the whole game.

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But of course if only the graphics and design level, then it will not withstand I played until completed. Godfire battle system had one of the best I have ever played. Yes indeed there are only two attack buttons, yet Vivid Games as developers slip diverse elements that are usually absent from the game. For example when you're waging a combo and see there is a danger you can be directly pressed block and character you'd stop and do a block. One other example is if you do a combo of length and the enemy dead in the middle of a combo then you character will automatically search for nearby enemies for completing combos and did not empty air with dumb cut like the other games.

Boss fight in Godfire following a pattern, check out the boss attack, avoid, when weak attack like there is no tomorrow, rinse and repeat. Sounds simple but the process of recognizing the offensive boss could take tens of minutes and emotions that could not be measured. This is one of the elements of the game that got me interested, but the ridiculous is after recognizing the raid boss then you can mengalahkanya without a hit though. The size and shape of a boss in Godfire is very spectacular, ranging from the giant Bull sampe with giant spiders even part of his face is too big to fit into the screen.

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There are elements of equipment and upgrading in Godfire but it never feels being part of the main. Personally I prefer this feature does not exist and the Exchange act. Existing equipment is also not too much and its linear nature of the upgrade, which means that you have determined will wear what in level how much, roughly so.

For those of you who are curious as to what the graphics Godfir then I would say that this game is on par with the Infinity Blade 3 (Glenn says that if run then the graphics will look mediocre and even ugly and have a look wider environment and detail, though not all of them can be explored but you will get the impression of a wider environment.

In terms of price and content I do not know if I can recommend this game completely. After graduating you can play again with two new difficulty levels and levels as well as equipment that remain the same from the previous game (carry over) but I am not sure if I will be a repeat of this game. I prefer waiting for the developer to add the new act (which they've been promised) instead of repeating or even playing the endless mode.

The existence of three different difficulty levels, as well as achievement indeed became the replay value of Godfire Rise of Prometheus, if only you guys put up with variations of the beast who impressed it – it only. The boss in each mission do look hard at the beginning, but after fighting two, three times, you guys will hapal strategies that should be used to defeat the other bosses.

Thank you, that's the short story or Review about Game godfire rise of prometheus is a Game Best Graphics, hopefully what I convey in this discussion quite helpful for you fans of Games godfire rise of prometheus, may's best friend Steemit love it and don't forget to pop over to my Blog and don't forget to Vote and Like this article see you in the next article.

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