Scouting Adventure - Game 48 - Day 28 (May 1, 2020)
Curate here at the 5-minute mark before the 67,000+ SP vote comes in!
Earn Battle and other tokens by playing this game.
Affiliate program link you may wish to take advantage of:
PublishOx Tip authors with tokens you don't own and keep up to 80% of it!
Objective:
Be the first to collect 30 SBD (in-game currency only).
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the SCOUTING tab).
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/scouting-adventure-game-48-updated-rules
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value and get you on my auto-voter! This is far superior to SBI, so a good investment for ROI).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Tagging players (@improv, @simplegame, @mariita52, @bashadow, @erikaflynn, @justatouchfey and @secret-art) so you know a new post has been made.
Player status:
- P1 catches 3 fish, eats 1 food and 11 remains.
- P5 is paused. He ate 1 food, leaving 1 remaining.
- P6 moves to D17, uses her new fishing pole to catch 2 fish. She eats one food and has 1 remaining.
- P7 searched for tree bark and found just 1 nice piece of bark. She ate 0 food and feels more hungry.
- P8 is paused. She eats one meal and has 6 remaining.
- P11 catches 3 fish. He ate 1 fish and has 7 food remaining.
- P12 searches for string, finds 2 pieces and also a safety-pin, but keeps only the string. Makes a deal with P11. Eats 1 meal, leaving 3 remaining.
NPCs turn:
They mind their own business.
The vendor posts a sign saying that he is not buying fish at this time because he has too many in stock.
Please note:
I've added a new rule. Please let me know if the text makes it perfectly clear as to the intent or not. The new rule is:
NOTE that exchanging items from/to storage in the bunk-house will be considered as 1 action regardless of the number of transactions, provided you remain at that site.
You may wish to use the template below (copy, paste, edit).
### Player ()
Action 1:
Action 2:
Action 3:
Simplified Delegations to @happyme
Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.) Those who play the adventure games and delegate have been getting just over 20X their delegation value beyond what the other players get! I try to give as much as I possibly can, but as more people delegate, I'll need to cut back the VP to accommodate the extra daily votes.
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP
Re-claim your delegation from @happyme
Remove delegation
For more options, read the comments section for a script you can use.
Player 11 (3rd)
Action 1: Move to F22.
Action 2: Move to F23 and enter the bunk-house.
Drill holes into the 4 corners of all 3 pieces of bark using the tip of one of my arrows. I clasp the shaft between the palms of my hands and roll the shaft by rubbing my hands together as if trying to start a fire with a stick; only in this case I'm drilling holes. After the holes are drilled, I just need to thread string through the holes to attach the bark pieces to my body as armor.
Action 3: Put my bow and arrows into storage.
Player 7:
1.Move to E13
2.Catch a fish
3.Catch a fish
Player 1 (4th)
Action 1: Fish.
Action 2: Fish.
Action 3: Fish.
Player 6(2)
Action 1:Fishing
Action 2:Fishing
Action 3:Fishing
Ok, to eat.
This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!
If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!
Player 12 (1st)
Action 1: Move to the bunk-house at F23.
Crafting: Use the large nail and the back of the hatchet as a hammer to punch holes near the rim of the metal pot and attach 2 strings as straps to the pot. Send the pot and half-volleyball to P11 as a metal helmet with leather lining in exchange for 3 SBD.
Crafting: I carefully flatten 7 of the aluminum tubes using the back of the hatchet at 1/3 of its length, then bend the rods back and forth until they break. This will give me 21 pieces of aluminum rods with flattened ends. I then use the nail to punch holes in the flattened ends and thread a string through the holes, 5 pieces in each set. I tie knots in the string so that the rods are held in a bunch with 2 free ends that I can tie around my arm or leg. A 2nd string is threaded through the opposite holes and also knotted in the same way as the first string. With the metal rods over the top of my shins, I tie the 2 pieces of string around the back of my leg and I now have metal leg braces to wear! (2 pieces of string are used for each leg brace, using up all 4 pieces of string and 10 of the short rods.) I have 11 short (8") pieces of rod left over.
Action 2: I leave the short pieces of tubing in storage.
Action 3: Move to D17.
What does that armor protect you from?
Armor protects you from taking damage when being attacked.
Our base number is 10, so when being attacked, the attacker must roll 10 or more to hit you.
Suppose you have armor of 5 and the attacker's damage is 2.
The attacker would need to roll 10 or more twice just to get through the armor, then on the 3rd successful attack, they would finally do 1 damage to you. (2+2+2=6 damage but -5 armor = 1 damage)
Wow, it's alright.