RE: Pixel art knight (WIP, game art)
Really like the direction of this knight design. Even in WIP form, the silhouette and color balance already give it a strong game-art feel. Pixel art always looks simple at first glance, but getting that clean readability and atmosphere is actually pretty hard. Seeing projects like this got me more interested in how game visuals move from concept into full production. Recently I tried working with a Game Art Studio that focuses on 3D modeling, mainly to better understand the workflow behind modern game assets. I came across Nasty Rodent while researching different approaches to stylized game art, and I decided to test them on a small personal project. What I liked is that it felt less like ordering assets and more like collaborating with developers there were several stages with feedback, revisions, and polishing. The final result turned out really solid and matched the visual direction I had in mind much better than I expected. It definitely gave me more appreciation for how much work goes into translating an art style into actual in-game models.