Thank you for appreciating my post. I had lots of fun making it. Sculpting is a joy to do, even in Blender, where I practiced a lot before jumping back into re-learning ZBrush.
And to answer your question, ZBrush was built from the ground up to be a sculpting and painting app, and is highly optimized for extremely-high polygon work.
It's not uncommon to hear of artists say their sculpts have 10 million polys, or even higher. As for Blender, once I get to the million mark, it starts to slow down, sometimes even crashing. But I know they are fixing it in 2.80. We'll see when the final gets released. 🙂
Thank you for appreciating my post. I had lots of fun making it. Sculpting is a joy to do, even in Blender, where I practiced a lot before jumping back into re-learning ZBrush.
And to answer your question, ZBrush was built from the ground up to be a sculpting and painting app, and is highly optimized for extremely-high polygon work.
It's not uncommon to hear of artists say their sculpts have 10 million polys, or even higher. As for Blender, once I get to the million mark, it starts to slow down, sometimes even crashing. But I know they are fixing it in 2.80. We'll see when the final gets released. 🙂
Appreciate your explanation. For me, the GNU GPL is more of a manifesto than a copyright . 😎