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RE: My First Attempt at Sculpting A Full Female Figure in Blender 2.80RC1
Mhm, having references is almost always a must. I know how important it is, and yet a lot of time I neglected that important advice and rely on my sometimes-a-jerk-and-inconsistent-brain instead lol.
But you nailed the model here without any reference but your memory, which is super cool!
Also, maybe you could watermark your images for extra layer of protection/proof of your work...
Hi, and thank you. Being able to draw a convincingly realistic human figure from memory is a required skill for us in traditional animation.
We usually follow the modern day art standard of 7.5, or 8-head proportions when drawing an ideal human figure. So, that sculpt was my way of testing myself to see how much I still remember, after years of working on Disney-esque cartoony characters.
Oh, and that "proof of work" issue is for my superiors. You see, I'm partly home-based, and right now we are off production status while waiting for an upcoming project.
Some of us are learning sculpting with ZBrush and Blender. And those screenshots and timelapse videos are what I submit as proof at the end of the day.