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RE: 🎨 Sometimes I try something different...

in #art6 years ago

This is why I think you'd do well in a game engine. There's a method where you strip all of the textures out and only view the wireframe, like your other pictures show.

There's something interesting about weighting the lines and making them emphasized based on depth, or other tricks.

Wireframe Render

Not precisely the example I wanted, but you can imagine fading based on linear depth from the camera.

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Yes, I was always fascinated by the aesthetics of wireframe images.

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