Quest: Moldred the Lich king (SMALL PATH) (part eight)

in #darklands5 years ago (edited)

Maxwell and balzed is moving closer to the gate to when its down they are in a potion to attack the undead, Ranger Rick start to fire at the gate. CHARacter wIZARDs lightning strike hits the gate. and large rock from the Trebuchet flying through the air hits it..the gate crushed and falling over...

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the goblinds moving forwards in the distance they can see ogers and a wounded crossbow oger they trying and take it out before they falling back. @ecoinstant and Paige is joining them they manage to kill the crossbow oger. they are falling back and making a gunline. he manage to heal all their wounds.
the fire walls start starts to extinguish its nobody guarding the wall anymore the goblinds and @ecoinstant , Paige starting a long range barge on the gate they have inflicting a large damage on it.

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@methus and @enjoycompany is ready in the distanse.
frank is protected the flank CHARacter wIZARD is readying up aand new attack on the undeads

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two ogers are running out of the broken gate they gong against the colonists and undead Clerics is right behind them he is summoner undeads

no snike attack you are all in combat
you can move maps it take one turn you will ending up in E12

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iron gate 0 of 100 (Destroyed)
stone wall 100 of 100
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Potions take one turn to use you can give it to somebody else and your self but it you are unconscious somebody need to give you one of their oven:

health potion 4 hit points
armor potion 8 armor recovery
berserker potion 5 to hit one full turn
greater healing potion 20 hit points and armor
rock potion boosting the armor by 30 two turns

Overview over all Colones and Quest Rules.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

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@methus(ring,cape of knowledge,ale) 8
Weapon(+7 dark staff gem 4 melee damage two hand)
(4 of 4 hit points (14 of 14 wizard armor set)wounded (+13 heal from gob)
Spells: Lightning Bolt, Dark Heal, Fireball, Dark Missile

potions 3 of 4:2 healing potions, 1 greater healing potion

Abilities (wizard armor set)(spells hit has been added to the staff) +1 spells +2 spell damage)

Playermethus.png

Frank(Ring,rock amulet,ale) 8
Weapon: (+5 sword 4 dam)(tower shield (tank)
4 hit points (65 of 72 armor)(wounded)
Spell: (Rock shield) can only be cast on your self give you and +20 armor for two turns take one action to cast using d20 to hit.

potions 2 of 3: 2 berserker potion

Playerfrank.png
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@cyber.explorer "fyres forest"

"Chief of Security" Maxwell (amulet,blaze.ale) 8
Weapon:(+6 one-handed iron hammer w/gem 7 dam)(Large improved iron shield))
4 hit points (36 of 54 Armor)(wounded) (+4 from gob) (+20 rock potion one turns)
potions 3 of 3: 3 greater healing

hit/dam added to the weapon

Playermaxwell.png

Ranger Rick (Wolf tooth amulet,Eye of Accuracy,ale)9
Weapon: (+11 hunter bow/master 5 dam)(Ranger)(+5 heavy spear (short range)(Ranger) 7 dam)
4 of 4 hit points (20 of 20 ranger armor set)
potions 2 of 4: 3 greater healing

Abilities (ranger armor set) +1 potions)(one per turn dual strike two arrows -3 to hit)
(+1 single,Eye of Accuracy its been added to the weapon)

Playerrick.png
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@ecoinstant (amulet,ring,ale,Moose sausage,ranger helmet) 9
weapons(+4 crossbow, 7 dam)(+5 iron sword, 6 dam)
4 hit points (21 of 21 armor)
potions 3 of 3: 1 healing potions 1 armor potion,1 greater healing

dam added to the weponds

playerecostand.png

Paige (ale,Eye of Accuracy,Ring,Moose sausage) 10
weapons(+8 Paige's hunter bow/master 6 dam)
4 hit points (24 of 24 armor)
potions 3 of 3: 1 healing potions, 1 rock potion,1 greater healing

dam added to the weponds

playerpaige.png

Trebuchet (stone 25 dam to one square)(fire shoot 15 dam and 7 to one square around)
10 hit points (need a player to fire. it can fire two shoots per turn
movement (need a player 3 square per action)(normal map movement)
Ammo 6 of 10: 3x stones, 3x fire shoot
select ammo type. aim at a location need a friendly to be in line of sight of the location. roll D6 1-3 its in the spot where it aimed it. 4 one square west. 5 two square to east and 6 2 square north.

playerTrebuchetfrendly.png

Trebuchet crew (ale) 7
weapons (+4 sword 4 dam)
4 hit points (5 of 5 armor)
potions 1 of 3: 1 Greater Health Potion
playerfrendlyworker.png

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CHARacter wIZARD (ale,ring,amulet) 9 (he most have been in the supply depot and got a some ale etc)
weapons (+6 dark staff gem 2 melee damage (two hand)
(4 of 4 hit points (14 of 14 wizard armor set)

Spells: fire ball, firewall,lightning strike (unknown)

PlayerCHARacter wIZARD.png

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@enjoycompany (boar fangs amulet,bone amulet,ale) 9
weapons(+5 long sword w/gem 5dam)(+4 bow/gem 6 dam)
4 hit points (17 of 17 armor) (heal to max from gob)
potions 2 of 3:1 greater healing potion,1 armor potion 0 berserker potion

Playerenjoycompany.png
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the goblinds

Goblinds (ale,ring,amulet,Moose sausage) 9
weapons(+4 iron hammer 7 dam)(+5 bow 4 dam)
4 hit points (20 of 20 armor)
potions 2 of 3 2 armor potion, 1 berserk potion
Playergoblinsfrendly.png

Gob (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (35 of 35 Cleric armor set)
potions 7 of 8 2 Greater Health Potion, 1 berserk potion , 2 Rock potion,2 Health Potion
Spells: touch heal ,heal, summon wolf,summon bear

ability +2 spells +1 hit +3 potions)

PlayerGob.png

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undead 5
weapons (+3 hands 2 dam)
4 hit points
-2 movement speed

Playerundead.png

undead warrior (Ring,amulet,ale) 9
weapons (+5 warhammer (two hand) 7 dam)
hit points 4 (25 of 25 armor)

Playerundeadwarrior.png

undead wolf(+12 teeth 3 dam)
8 Hit points
(+2 movement and +2 charge range)

Playerwolf.png

undead crossbow ogers (Eye of Accuracy,amulet,ale) 9
weapons (+6 crossbow 8 dam)
20 hit points 28 of 28 armor)

Playerogeranger.png

undead ogers (ring,amulet) 7
weapons (+6 Battle Axe 2-handed 7 dam)
20 hit points 10 of 10 armor)

Playeroger.png

undead Clerics (amulet,ring,ale) p
weapon (+6 Cleric staff 6 dam)
hit points 4 (25 of 25 Cleric armor)
1 greater healing potion

Spells:Heal ,touch heal Summon undead ,Rock armor,

undead Clerics (amulet,ring,ale) p
weapon (+6 Cleric staff 6 dam)
hit points 4 (21 of 25 Cleric armor)(wounded)
1 greater healing potion

Spells:Heal ,touch heal Summon undead ,Rock armor,

Location : C2

Playerundeadwarrioramage.png

Moldred the lich king (Amulet of the dead,cape of knowledge) 10
weapon (+8 wizard staff (Two hand) 4 dam)
hit points 10 (14 of 14 wizard Armor)
3 greater healing potion

Spells: Teleportation, Fire ball,Fire wall, Summon/Revive undead

Abilitys: +1 spells hit +4 spells damage +1 spells on quests

Playermoldred.png

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Rick will take a double shot at the ogre at D3.

@ rolld20

Update: Rick does 15 damage to the ogre at D3.

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

two arrows strike the ogre doing 10 damage.

Again Rick lets an arrow go...

@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

A hit for another 5 damage.

Rick then tries to hide...

@rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Maxwell will charge attack the ogre at D3.

@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

Maxwell slams his hammer into the ogre as he runs past it, and Blaze takes a bite out of its leg for 7 damage.

Maxwell continues his charge into the next ogre at D4.

@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 19.

A miss...

Maxwell and Blaze run south to take cover behind a rock at D9.

Frank moves to D5, then charge attack the Ogre at D4. @rolld20

Summary: 2 hits for 8 damage to the Ogre at D4

Shake shake shake, you roll the 20-sided die.

You rolled a 19.

Miss. Attack again @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 19.

Frank taking another turn from yesterday.

Attack the Ogre again @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 5.

Hit for 4 damage. Again @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 5.

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

I will move out to H8, then lightning bolt at the Ogre at D3. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 6.

Hit, killing the ogre. Lightning bolt at the ogre at D4. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 14.

Summary: ogre at D3 is dead. Ogre at D4 got 8 damage.

Move 3 squares to R8
Fire an arrow towards ogre at D3

Posted using Partiko iOS

Shake shake shake, you roll the 20-sided die.

You rolled a 5.

It’s a hit (4damage) go again @rolld20

Posted using Partiko iOS

Shake shake shake, you roll the 20-sided die.

You rolled a 7.

Another hit, surely he is dead

Posted using Partiko iOS

yes he is :)

Turn 2 for me.

Lightning bolt at the Ogre at D4. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 15.

Hit for 8 damage. Again @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 10.

Hit again. I duck back behind the rock.

Summary: the ogre at D4 is dead

goblinds fire on the undead Clerics and in C2 manual roll +14 12 attacks: 17,14,12,16,15,18,14,19,19 uge,14,5 and 15 18 dam

Gob running at him +17 the one at +15 @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

Shake shake shake, you roll the 20-sided die.

You rolled a 2.

he is dead the two undead are attacking gob +8 to hit 4 attacks: 12,6, 3 and 11 4 dam

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