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RE: Release Two - Brainstorm Basic Design Ideas for Ancient Warriors
How long does it take you to go from sketch to 3d model? I'm versed in Daz Studio which probably the most basic way to 3d model. I essentially know how to piece together hair etc that other people created onto a model. I can also do basic stuff on Google Sketch.
I've haven't made human models that are animation ready professionally. I've only made 3d elements and particles for motion graphics. I always assumed it takes a team to make animation with human models but last year I followed a tutorial that showed me how quick you can rig and be animating a humanoid and I got exited.
For me, after I sketch something I like. I then draw a 2d turn around to use as a guide and modeling a low poly version with good geometry/basic materials takes a couple days. (I'll get faster) After that I often start over and have unfinished things because the geometry gets messed up. For this project I plan to work the other way - sculping a high poly model first and creating the low poly after. I'm not sure about time frame.
Sketch is the first 3d program I tried but it didn't do what we needed for work at the time. I found blender and it was perfect. I've never used daz.