Battle system: skills and upgrades

in #drugwars6 years ago (edited)
"Battle system," you said and on that, we have been focused. Since the game is still developing, upgrades and improvements are fast and regular. They will continue to be like that. Our mission is to create the best blockchain game in the world and we will not stop until we succeed. Your valuable input and feedbacks are very much appreciated. They are the wind beneath our wings that push us further than we imagined.

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In this post, we will introduce to you three major upgrades that will improve your battles. The first one is the improved battle system where units will no more be fighting in a group. The second one is first skill implementation to a fighting unit and the third is the improved simulator which you can use to correctly predict the outcome of your fights and see, in advance, what is going to happen when you attack someone.

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The upgrade will be released sometime tomorrow and will change how the battles will play out. Up until now, units were grouped. For example, a person (let's call him Marty) sends 10 bouncers and 10 ninjas against someone who has 10 rowdies, 5 big mamas and 5 mercenaries. 10 bouncers attack 10 rowdies, 10 ninjas attack 5 big mamas, and the mercenaries attack the bouncers or ninjas, if there are any left. This will not happen anymore because those units will be acting independently. 10 bouncers will not attack as 10 bouncers but 10x1. They will all hit but not as a group. Let's see what happens with the same fight with the old and the new system.

The old system:

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In the old system, units were grouped. The player lost snipers instead of bouncers because each unit was grouped and each group could only attack once per round. Bouncer hit the bouncers and the snipers hit the knifers.

The new system:

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In the new system (that will be implemented tomorrow), only bouncers die because they are melee and not grouped. The player did not lose his snipers. There are still rounds and still max 5 of them but the units will now be acting independently. The best way to precisely see what will happen is to use two simulators. Use the old one to see what happens now and use the new one to test what will happen tomorrow.

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Another great upgrade is our implementation of skills to specific fighters. The first one that will receive his skill is the Bazooka guy. This fighter will have a unique skill that will permit him to hit 5 targets at once and cause splash damage. His damage will be divided by 5 so each of those targets gets the same amount of damage. Skills to other units will gradually be implemented too. When this gets implemented tomorrow, the info about that skill will be available in-game, as a part of unit description.

With equipping units with different and unique skill sets, the game will become more interesting to play because players will have to be more careful and imaginative before each fight. Skill sets will provide additional advantages and more combinations to think about.

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The new simulator is already available. We suggest you use both the old version and the new one to see how the battle will be different from tomorrow. When we implement the new change, only the new simulator (v0.1.15) that is connected with the new battle system, will be available. You have until tomorrow to use the old one to compare your battles with those that will happen in the future.

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If you click on "Try the next version of the simulator" and open it in a new tab, you can compare how the battles are looking now and how they will look tomorrow when we implement the change. You can visit the simulators directly on these links:

Current simulator, v0.1.13
New simulator, v0.1.15

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"Here is your Aspirin boss." Marty handed him a pill and a glass of water. Water? Really? Who drinks water?

"You said you were going to pay me for the fights boss. When will that happen?" young protege scratched his head and did not want to look his boss in the eyes.

"I did? I sure talk a lot when I am drunk. Soon Marty, it will happen soon but I will pay you depending on how much units you have killed so do not come begging for something you did not deserve. "

Marty took the empty glass and was not satisfied with the answer his boss gave him but then again, Marty was never satisfied with anything. The sound of tires squealing interrupted his thoughts. The music in the room was not loud enough to mask the gunfire that started...

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Will there be a limit to the amount of troops you can send? I know you all were throwing around the number of 200 back at the begining. Or is it just buy as many as humanly possible and send every last one in?

All the announcements are very exciting, it seems the game is getting better and better. I am glad that I did not quit when things looked too suspicious and decisions were rushed. I like a lot the changes, especially for Battles -- the old system was rather simplistic and could be exploited so that you could minimize your losses unrealistically.

Giving skills to the units is excellent, it creates a layer of strategic decisions that have to be made; if I can minimize losses and win by strategy it is much better than sending single units (1 unit in a group) to draw enemy fire.

I am very thrilled about the future of the game and the FUTURE as well :)

PS: The new post write-ups with Marty and his Boss are amazing! I hope you continue posting in this style.

Still doesn't mean the game isn't a huge scam.

The only players who would call it a scam are the entitled "investors" that lost more money than they put in. This game has been nothing but transparent from day one. Why do so many of you think there aren't going to be any bumps in the road as you play the Alpha version of a blockchain MMO?

Keywords:

  • Alpha (aka Early Access)
  • Blockchain
  • MMO

Any one of these three categories makes it obvious that it isn't going to be smooth sailing. Anyone who thinks @drugwars is a scam is simply terrible at analyzing game mechanics, plain and simple.

Not your keys, not your crypto.
Get over it.

Practically, I got more STEEEM back than what I spent, so it is no scam to me. People should be more careful about how they spend their money, but you can't call it scam even if you waste your money. Unless you consider anything that you can spent money on, as scam.

In DRAGWARS, although it took them some time, they have started to deliver a good product. Actually, it was just people being impatient and wanting quick ROI for their "investement", things went rather quick with the development of the game.

Its a GAME. Define 'scam'.
Have you ever done anything difficult, that was good enough for others to pay for it?

I am glad you are enjoying the adventures of Marty, the idea was to give these update posts a fun side. Thank you for your feedback, we will continue creating, improving and bringing the players more exciting things and expanding the game.

Finally a fighting system that makes some sense! Thank you!
One follow up question:
How are range units differentiated vs melee units?

Nice development! The battle system was really bad, and I'm very happy to see it changed.

Posted using Partiko Android

!bookkeeping drugwars

Hi @gerber!

drugwars

Received:

  • 9.027 STEEM from daily
  • 89.315 STEEM from heist
  • 0.000 STEEM from referral

Spent:

  • 0.276 STEEM

Total:

  • 98.066 STEEM

First transfer was before 22.31 days.
Your ROI per day is 1597.37 % and you are earning approx. 4.41 STEEM per day.

ROI when taking only the last 5 days into account

Your ROI per day is 1700.58 % and you are earning approx. 4.69 STEEM per day.

I fall in love with DW & the FUTURE more and more and more :-)

I also did a bullish one on that matter - check out:

https://steemit.com/drugwars/@honolulu/free-gbyte-giveaway-one-of-the-greatest-inventions-on-steem-blockchain

The love is mutual, your post looks amazing and I am sure it helped and will help a lot of people. Thank you for your effort, I will make sure the other staff members see it.

Thanks :-)

I'd appreciate that..

And please correct me if I got something wrong ...

All for one and one for all - operating in that manner will be no failure :-)

@zen-art
The future currency can be deposited in the game, without having to use the wallet bytes?
I do not remember how to recover it, in case of loss. That's why I think it's safer to leave it online.

Future tokens can either stay in the game and be used in the game or they can be claimed in the wallet and traded. It is your choice.

Hello fellows, does anyone know where can we check the price of FUTURE tokens? Just curious

Ok I See it is 4000 future selling price is 1 dollar

!bookkeeping drugwars

Hi @playitforward!

drugwars

Received:

  • 7.642 STEEM
  • 9.515 STEEM from daily
  • 9.170 STEEM from heist
  • 0.000 STEEM from referral

Spent:

  • 560.773 STEEM

Total:

  • -534.446 STEEM

First transfer was before 19.85 days.
Your ROI per day is 0.24 % and you are earning approx. 1.33 STEEM per day.
Break even in approx. 402.9 days.

ROI when taking only the last 5 days into account

Your ROI per day is 0.11 % and you are earning approx. 0.62 STEEM per day.
Break even in approx. 867.6 days.

Hi @juwel2018!

drugwars

Received:

  • 15.365 STEEM from daily
  • 12.066 STEEM from heist
  • 0.385 STEEM from referral

Spent:

  • 18.965 STEEM

Total:

  • 8.851 STEEM

First transfer was before 42.32 days.
Your ROI per day is 3.47 % and you are earning approx. 0.66 STEEM per day.

ROI when taking only the last 5 days into account

Your ROI per day is 2.85 % and you are earning approx. 0.54 STEEM per day.