Journey
Journey is one of the best games released in 2012 yesterday. And the author personally sees this game as so special, because it really can bring gamers who play it drifting in their world like a spiritual journey through TV screens and PS3. It is span all of Earth's landscapes and resonate within the human heart, regardless of sex, age, and origin. Most Playstation 3 gamers don't seem to be familiar with the name Journey. Game projects that are designed by developers - that gamecompany, which is famous through their experimental projects such as Flow and Flower, have indeed attracted attention. Journey is a special game. For me, this game made by gamecompany is an unusual experience. Something that should be felt by everyone.
Most games always seem to focus on action and violence, that you are asked to act as the main character who is asked to destroy a source of evil power, however. I never felt any hurry to complete it; in fact, I never really knew how long I wanted it to be. Although this Journey is not a mainstream game, Sony said at E3 2012 that Journey was the best selling game of all time on PSN. In addition, Journey also received the honor of being one of the first games to be nominated for the Grammy Awards for "Best Score Soundtrack for Visual Media". This super unique attraction is offered by Journey, through its super beautiful character design and world. The implementation of a multiplayer system that will automatically include other players in your game without the ability to communicate openly is effective enough to produce unique emotional attachments. A game that focuses on travel, and not results. How many times have you met games like this?
It even won many awards, all of which praised his unusual gameplay approach, unique multiplayer sensations, and unmatched quality of visualization and world design. In the Journey, you will control a robed creature called Robed Stranger (or Stranger only). It's not clear the origin of this Stranger, and he also can't speak at all. As a Stranger, all you can do is walk, jump, and issue some kind of signal to interact with some objects in the game. Just, every so often, I'd pick it up and weave another couple of rows. Magic and cloth shimmer at the heart of Journey and represent the life of the world. For visual, Journey managed to lure many gamers with graphics that are incredibly beautiful and pleasing to the eye, although the setting of this game is not a fun place, but seeing this game from a TV screen alone can make someone feel sucked into the game.
Over the years, it grew longer and longer, and became stretched and unevenly discolored by the passage of time. The creatures made of this cloth help boost the traveler into the air, and finding glowing symbols elongates the scarf wrapped about the traveler's cloak. Journey can be said, present almost without words. All the story lines conveyed to gamers appear in a cut-scene flash that gives freedom of interpretation about what actually happened. However, you can find a common line of red threads, regardless of the variety of theories you might emerge from. Then for audio matters, as discussed briefly above, this game is a game that was successfully nominated at the prestigious Grammy Awards. The music created by Austin Wintory is guaranteed to be able to accompany you perfectly in the spiritual journey of this game.
Even your ability to jump is very limited. The amount of power to jump is depicted with the motif in the Stranger's scarf. This scarf can be extended by collecting certain symbols on your adventure, and can be refilled by interacting with certain objects or walking close to other Stranger. Without explicit narratives, even words, the stories in the Journey are illustrated via the existing settings and cut-scenes. Obviously, this mountain with light pillars is the main purpose of your pilgrimage. In this game, your character has a boundary motion that is quite binding, your character can not jump around like a platformer or other adventure game, the only way to fill the ability to jump is to touch certain objects or interact with other characters you encounter in your adventure. Journey is a multiplayer game. All Stranger you meet are other players who are playing at the same time as you and are probably trying to communicate with you using only very limited body language.
Then, what obstacles should you pass to reach the last mountain? What is the main purpose of this pilgrimage done by your main character? All the answers to these questions you can get by playing this Journey yourself.
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