Learning Unity3D devlog - Day 06
Day 6 - Adding support for multiple enemies
Today I added the option for the game to support multiple enemies at the same time. This was done by modifying the code of my path finder script to be able to calculate paths more than once per game. It has to now reset the world tiles to "not explored" before calculating again.
Today the update was quite insignificant in terms of outer appearance of the game, but the fact that the path finding is updated gets us closer and closer to the finished product.
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