Ancient Apparition Dota 2 Review by @fazila
Ancient Apparition
Counters
Bad Against
- Anti-Mage
- Oracle
- Phantom Lancer
- Phoenix
- Terrorblade
- Viper
- Weaver
Good Against
- Abaddon
- Alchemist
- Chen
- Dazzle
- Death Prophet
- Huskar
Good Work With . . .
- Meepo
- Phantom Assassin
- Shadow Demon
- Slark
- Ursa
Ancient Apparition Skills
FACTION | : THE DIRE |
---|---|
PRIMARY ATTRIBUTE | : INTELLIGENCE |
ATTACK TYPE | : RANGED |
ROLE(S) | : DISABLER, SUPPORT |
Ancient Apparition's Stats
STR | 60.5 at 25 (18 + 1.7/level) |
---|---|
AGI | 75 at 25 (20 + 2.2/level) |
INT | 90 at 25 (25 + 2.6/level) |
HEALTH | 1499 at 25 |
MANA | 1391 at 25 |
DAMAGE | 44 - 54 |
RANGE | 675 |
ARMOR | 1.8 |
MOVEMENT | 295 |
Cold Feet
CASTING METHOD | : ACTIVE |
---|---|
TARGETTING METHOD | : UNIT |
ALLOWED TARGETS | : ENEMY UNITS |
Spots a solidified hex on a foe unit that arrangements harm after some time, however can be scattered by moving far from the underlying cast point. On the off chance that the adversary unit doesn't move out of the given range, it will be staggered and solidified set up following 4 seconds.
Cast Range | : 700/800/900/1000 |
---|---|
Break Distance | : 740 |
Damage per Tick | : 30/50/70/90 |
Damage Duration | : 4 |
Stun Duration | : 2 / 2.5 / 3 / 3.5 |
Mana Cost | : 125 Cooldown Time: 13/11/9/7 |
Ice Vortex
CASTING METHOD | : ACTIVE |
---|---|
TARGETTING METHOD | : POINT |
ALLOWED TARGETS | : ENEMY UNITS |
Makes a vortex of cold vitality that moderates development speed and builds enchantment harm done in its range. Has a positive development speed buff on AA. Keeps going 16 seconds.
Cast Range | : 1500 |
---|---|
Effect Radius | : 275 |
Movement Speed Slow/Buff | : 15% / 20% / 25% / 30% |
Magic Resistance Reduction | : 15% / 20% / 25% / 30% |
Vortex Duration | : 16 |
Mana Cost | : 80 / 90 / 100 / 110 |
Cooldown Time | : 4 |
Chilling Touch
CASTING METHOD | : ACTIVE |
---|---|
TARGETTING METHOD | : POINT |
ALLOWED TARGETS | : ALLIED HEROES |
A cold blast captivates united legends, giving them reward supernatural harm for a given number of physical assaults. Applies a stacking 30% moderate for 0.3 seconds.
Cast Range | : 800 |
---|---|
Radius | : 525 |
Number of Attacks | : 3/4/5/6 |
Damage per Attack | : 30/45/60/75 |
Duration | : 20/24/28/32 |
Mana Cost | : 110/120/130/140 Cooldown Time: 50/42/34/26 |
Ice Blast
CASTING METHOD | : ACTIVE |
---|---|
TARGETTING METHOD | : POINT |
ALLOWED TARGETS | : ENEMY UNITS |
An unstable wad of frosty hail that can be utilized to strike targets anyplace on the guide. On first utilize, Kaldr dispatches a tracer towards the focused on area. The second utilize marks the present area of the impact, whereupon the genuine shot is propelled - the more prominent the separation, the bigger the span influenced. It bargains harm to adversary units and applies a frostbite revile to units in and around the zone that counteracts recovery or mending. Frostbitten units will take minor harm after some time; if the units dip under a specific level of HP, they'll immediately break.
Cast Range | : Global |
---|---|
Projectile Radius | : 275 |
Min Explosion Radius | : 275 |
Max Explosion Radius | : 1000 |
Explosion Damage | : 250/350/450 |
Damage per Second | : 12.5 / 20/32 |
Percentage Health Kill Threshold | : 10% / 11% / 12% |
Duration | : 8/9/10 (17 *) |
Mana Cost | : 150 |
Cooldown Time | : 40 |
Release
CASTING METHOD | : ACTIVE |
---|---|
TARGETTING METHOD | : NO TARGET |
Discharges the ice impact to detonate at the tracer's present area.
Cooldown Time | : 1 |
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Ancient Apparition Item
Starting Items
Semi-Mid Game Item
Mid Game Item
Late Game Item