Zombie Adventure - Game 21 - Day 2 (May 9, 2018)
Players are still in friendly mode today only. One movement available today to move apart or remain together to fight tomorrow.
Objective: STAY ALIVE long enough to reach the X in the North-West corner before anyone else does!
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).
The Rules of this game can be found here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-21-sign-up-here
Prizes:
Everyone who plays gets daily up-votes.
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Zombie Turn after the players made their moves:
No zombies yet.
Spawning
Each time a player moves into an un-charted space (blacked out), new zombies spawn based on dice rolls.
6 spawns a Hulk, 5 spawns a runner, 4 spawns a walker and 3, 2 or 1 spawns nothing.
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Coming to a pause he looks around to see Play 3 had followed him. If this continues he might have to take action. Could this person be a spy, a zombie, or just some guy lost in the gutters? As for some of other players of whom I suspect are really zombies lying in slumber to be wakened in the following days have moved elsewhere.
While looking to his right it seems clear but one does not win by playing it safe. While the left side is somewhat safer I do not want to run into other players as well who might notice it as an opportunity to sneak up on me for an easy takedown. My only logic choice than is to press north further deeper into the unknown abyss. While darkness awaits my fate was already sealed by @rollthedice.
(Player 6: Move north)
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
Player 6 (2nd)
Moves North and finds it clear of zombies!
I love the narrative; thank-you!
North! Throw caution to the wind! @rollthedice
Player 4 (8th)
You do realize there is already a player (#7) and a HULK North of you? No need to roll the dice because the area has already been entered and cleared of the fog. Did you wish to change that move?
Oh boy. Yes I do. I would like to stay right here for this turn please. :3
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
Player 11, stay
Player 11 (4th)
Chooses safety and stays in the same spot.
P7 moves N
@rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Wow! What a wonderful start! Hello, Hulk:<
I missed that the place ahead of me is already occupied by P8... can you count my move as W and leave me tet-a-tet with my zomby? Or what is done can't be undone?
No need to roll because P8 already moved there and found it clear. IF you choose to stay here then as of tomorrow, the 2 of you are locked in melee to the death. This is why one must choose a move based on what others have done before them. You may alter your move if you like, but must do so before the end of the day.
In above post, he is willing to move west, if empty i guess. I dont want to engage in battle so early :(
Me too:-) I meant move Left, but accidentally wrote N instead of W. Don't ask me how)))))
OK,
move is altered to West instead of North.
Player 3 moves West. @rollthedice
Player 3 (5th)
Moves West to find a Walker.
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
West
@rollthedice
still under runner influence, still feeling dizzy
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
Player 8 (1st)
Moves West to find no zombies there.
Player 2 goes North! Fortune favours the brave (said no horror movie ever) : @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Player 2 (6th)
Moves North to find a Walker.
moves south.
I just realized it might be much easier to pick you guys off AFTER you've played with the zombies a bit.
Have fun kiddos !
evil smirk
Player 9 (10th)
Moves South in the clear.
Player 10 (11th)
Stay still.
You know what, I'm just going to sit here and do nothing this turn. You guys go run ahead!
Player 1 (7th)
Also decides to play safe and stay in the same spot.