Zombie Adventure - Game 23 - Day 13 (June 26, 2018)
It has been requested that I make the game harder, so for this game, instead of 1 zombie spawning at each spawn zone, 2 will spawn instead. Also, when a Molotov is thrown, it will burn for the entire day and the following day, essentially blocking access for the rest of the day and the next day for BOTH zombies and players.
Objective: Recover the hidden treasure from the doorless room.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).
The Rules of this game can be found here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-23-sign-up-here
Prizes:
Everyone who plays gets daily up-votes.
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Zombie Turn after the players made their moves:
All zombies pre-existing on the board move. A runner and hulk move to P4,9,11 from the west and another runner comes from the east. This looks bad!
Zombies spawn at spawn sites:
West rolls a 1,3 - nothing, walker
North rolls a 1,5 - nothing, runner
East rolls a 1,5 - nothing, runner
Go team!!
I guess game is near end.. mostly everyone is killed :( Only 4 left..
Player 4 (1st to move)
Actions 1 and 2 - attack a runner with axe. if hit, attack the next one, if miss, attack same one again @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Damn, did it again LOL, meant to roll two dice. Oh well. One runner down! Next! @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
Shoot. Again! @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Yes! Two runners down.
Scratch that, make it one hulk and one runner!
UM... since you have an axe that does 2 damage per hit, why choose the runners and not a hulk? That's a waste of killing power! Someone with a bat will need to hit the hulk twice! Care to alter your choices? It is ONLY when SHOOTING into a crowd that the order of kills takes effect. For melee, you have a choice.
Omg really?! YES. I thought it was for melee battle too! KILL THAT HULK AND ONE RUNNER! Yeeeeessss!
Now let's hope P11 uses the CZ550 to shoot and kill the 2 hulks to the north! It will be amazing if the team can clear up that mess!
Player 2 (2nd to move) :
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Bam... one walker down.
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Yeah 4 down... 600 to go.
I believe P12 has lost interest, so in an effort to move things along, I'll have:
Player 12 (3rd)
Action 1: move North
Action 2: use the axe to attack the last runner
Action 3: try again or if killed on first attack, use the pistol to shoot East at the crowd. @rolltwodice
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 6.
Second die lands...
You rolled a 5.
Oh yea! 2 more dead.
Player 11 (4th)
Actions 1 & 2: Use the CZ 550 to shoot at the 2 hulks to the north. @rolltwodice
Action 3: Shoot at anything that is left standing. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 3.
Second die lands...
You rolled a 1.
Yike! Only one hulk is taken down.
Player 9 (5th)
Actions 1 to 3: Use the rifle to shoot at the remaining hulk to the north and if any actions left, shoot east at the walker. @rolltwodice @rollthedice
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 4.
Second die lands...
You rolled a 5.
GREAT! The last hulk to the north is down as well as another walker to the east.
Shake shake shake, you roll the 6-sided die.
You rolled a 5.