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RE: Darksiders III - A Game Review - The Painfully Mediocre Hack'n'Slash
I hate it when games level-scale all the enemies. It kills the feeling of gaining power as your character advances.
I can't say any of the previous Darksiders games really gripped me in gameplay or story. The new God of War is the only recent hack-and-slash I can think of that I thought was interesting.
I think level scaling can be awesome - for example in MMOs - to give new life to content that you have already played through and now its just sitting there without many purposes. But in a singleplayer game - yes I prefer the power-fantasy as well
And even so, I would be OK with leaving the grunts as cannon fodder but making the sergeant equivalents of such mobs get tougher.