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RE: Frustrating game design

in #gaming3 months ago

In games, stories aren’t just told — they’re experienced. A well-designed character becomes the player’s lens into the world. Their motivations, fears, strengths, and weaknesses help shape the narrative. A compelling character can make even a simple plot feel deep and engaging. For example , Geralt from! The Witcher isn’t just a monster hunter; he’s a conflicted, morally gray figure whose personality shapes the entire world.

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