Zakir Game Review : tekken 7 #01
Hello Steemian!!! Good evening steemian wherever you are. Hopefully healthy always and always in God's grace. On Monday night it allow @muhammadzakir to be back sharing the review about the game you might recognize it. This game is quite popular in the early days in its release because this game is spurred the players let us refer to his views as follows.
Tekken, where gamers who have never heard the name of Bandai Namco fighting games on this one? Especially for gamers that Indonesia had felt the popularity of Playstation and the era of bootleg that was so leluasanya in that period, Tekken 3 seems so mandatory for games played. She looks ravishing for fighting game with a three-dimensional model in it, dealing with classmates games Bloody Roar or a Rival School that cannot afford to offer the same detail. Hand-to-hand combat with unique characters and background have an interesting story to follow eventually boosting the game turns out, leads to survive during the shift console generations until today. Bandai Namco continues to able to offer something new and different, including the Tekken 7.
The decision to make the Unreal Engine 4 as a base to make this visually captivating games, mainly from existing details. We are not just talking about character models, but particle effects from each punch landed, something that has become a "typical" Tekken. Bandai Namco has also tried to make the story more meaningful with a cinematic story approach offers ala Mortal Kombat or Injustice to offer clearer lines and a plot that is more essential. As far as the eye can see, Tekken 7 seem to offer almost all the things you would expect.
Unreal Engine 4 flexibility to adapt to the diverse visual approaches developers with the unique taste of each are indeed inappropriate for thumbs up. Not just a matter of realism, it really can be used for preparing visual in a form that was never Your predictions before. The decision to use the new generation engine for Tekken 7 is a decision that is in our opinion, deserve for the thumbs up. For a standard game, released for the Playstation 4, Xbox One, and of course – the PC, it looks stunningly. We are not just talking about visual detail to the characters, but the animated-particle effects, so credentials, to the design of each stage.
Those of you who are familiar with Tekken as a franchise will feel and seem to enjoy the visual differences are quite significant. The detail of this character tastes better, than just the lines of muscles and arteries in the body to the material of the clothes they wear, feels realistic. Bandai Namco also claim that they created the stage with dynamic weather effects, even though we so far, still see it as a stage that is scripted. One of the battle field, for example, always contains the conditions of rain as it enters the second round, regardless of any outcome that he show me. Cool again? Effect of water fall into the body of the characters and their outfits, now look better in this seventh series.
Although retaining some roster who might no longer alien to you, not the least of which are experiencing significant design changes. Produce a mix of new and old visual in one same space. Eddy Gordo still looks like Eddy Gordo you know from the previous series, while Yoshimitsu now comes with a visual that is even already in the stage of "hard to understand" or Hwoarang now have blinders with attitude who look more fierce and assertive. From the design side of each character, Tekken 7 managed to present something familiar but also new at the same time. Although some of the characters to be recognized is not much different, such as pandas, Kuma, or Bryan who is now visible only got muscles better.
Extra thumbs up seems to be directed at an extraordinary level design, even more of our attention to detail the character or particle effects more "flashy" that emerged from the attacks of the characters there. Almost all levels of the fight designed Bandai Namco here has its own high level. An arena in the middle of the lava so hot, the dojo with creepy lighting and sculptures, to the bridge in a city lantak melt because of the war situation made the fight became more serious than feels that it should be. Bandai Namco has also implemented a system of transition level either sideways or down (if you already produce enough damage), but not as terrible as imagined endless.
For the problem of presentation, Tekken 7 really looks stunningly Unreal Engine 4 implementation passes for the thumbs up. Details of the character he offer may not be something you notice well, but of course the level design of the scale you're going to be able to feel the atmosphere of the fight now is not just more eyes, but also look more dramatic.
The gameplay, you are already familiar with the Tekken franchise over the years will get the sensation that is not much different. In fact, some combo that you can execute on the Tekken series old though, can keep You make here. Absolutely right, even for a combination of "trash" the two button foot Eddy Gordo the ticks on and off, at the same time. While for those of you not too familiar, Tekken fighting game series which is pinned to one member of the foot or the hand into a single button. The main identity is a game that combines this with right button, minimal buttons the direction that most of the detained, and damage which is always significant. The intensity of the fight arises from the fact that once you make the Defense open and attacked, damage that you receive are always significant.
Then what you know and know the Tekken series problem can still be implemented in the seventh series, although there are a few new things to talk about. Of the terms "trivial" for example, such as the presence of key Assists embedded Bandai Namco in Story Mode – which became the most important content here. Seems to understand that not all players Tekken 7 will end a loyal fighting genre fans and perhaps difficult to subdue the existing challenges, even at level easy though, they pinned the button Assists so that gamers can access attack combinations by simply pressing one button Trigger + a button. Proven, with the level of difficulty is indeed quite challenging, the presence of such a system is indeed extremely helping those just curious with the story.
But of course, of all the innovations that are offered here, so the focus was two content – Arts and Rage Rage drives. Such systems are in fact already pinned Bandai Namco's Soulcalibur series earlier, Tekken 7 now also have bouts of "pemungkas". Only accessible in conditions of dying with one simple button, Rage Arts will produce significant damage and of course, an indulgent eye attack animation. Access this attack against AI is indeed easy, but against human/AI at higher difficulty levels, certainly in need of proper timing. Remember you can only access it when dying, so You failed to do so, coupled with damage attacks the Tekken "pain", you should be ready to say goodbye. While Rage Drive, is a special attack that can also be accessed in the condition of dying anyway. But unlike Rage Arts, no cinematic moments here, and it is accessible to flow in a combination attack that you might want to do. Rage Arts and Rage Drives can only be accessed in the dying condition called "Rage Mode". If it fails? Then you can not do it again, until the next round of the fight.
However, one of the movement's most significant addition in our opinion in Tekken 7 is thus not derived from super strong attacks by the name of "Rage", but rather a new attack called as Power Crushers. Can you simplified it as an attack that cannot be interrupted by attacks of mid or high, but can be canceled with the onslaught of low or banting. With a white color that shines around the character's body, Power Crushers are always effective to present as an attack is not predicted to open defense or just open a combination attack that you want. But keep in mind, it also comes with certain consequences. Each incoming enemy attack during the animation Power Crushers You occurs, you will receive the numbers bigger damage.
The two systems this is what we think is significant, to "define" Tekken 7 itself. Of course, Bandai Namco offers many other new things to make the fight feels more dramatic. One is a zoom-in effect that happens when you are exchanging blows/damage with enemies that you face. Zoom in with slow motion this will show which first attacks or even the endless mejawab, question why all of a sudden, the two characters are fighting each other this sudden fall. The good news? Although it sounds bad on paper, but the implementation itself quite deserve thumbs up. At the very least, the process of with zoom-in slow motion is noticeably disturbing the flow path match, considering he only focuses on the moment of a split second only.
One of the highlights of the sensation of Tekken 7 this is the fact that it can be enjoyed by novice gamers that never had a commitment to learn to master the almost attack combinations (like us), but also had room for the hardcore gamers-for gamers build a system of effective attack combination they respectively. Regardless of the type of gamer's Tekken 7 wherever you are, will still be able to be enjoyed with optimal.
Sometimes, the standard character models alone is not enough. Sometimes, especially when playing online, you would expect that favorite character that you use does indeed represent the uniqueness of who you want to include with it. Interestingly, as the attractiveness they offer in the previous series, Tekken 7 managed to make this system produces an impression of fun and "not too serious". Why? Because you can modify almost every set of clothes with a combination that bad, segila, and as beautiful as anything you want.
Most of the items available are indeed implemented for almost all of the characters, such as hats, glasses, or items for the back for example. Without any limits and thus You are encouraged to process creations of characters that are not unreasonable and insane, there is never a limit on the matter of what You can or can't wear. Some of the characters are also reinforced with special cosmetic items such as clothes and pants for a more serious side of cosmetic or simply reinforce the sensations of nostalgia, recalling often the costumes-costume also comes from their old costumes. Believe it or not, the system as it was quite so extra motivation to continue to play Tekken, especially if you've completed the story mode.
Fortunately, Bandai Namco presents a special mode to facilitate it. Those of you who do not like to play online can taste a mode called Treasure Battle offered offline. The core of this mode itself is very simple – that you should fight from one fight to another fight with a single purpose, raise money and collect the treasure chest. As could be predicted, you will not be able to access all the crates containing the cosmetic items. Therefore, you have to win the fight and opened all the wagons the RNG-based to "beautify" your character even further. Each bout at Treasure Battle will also allow you to collect in-game currency to purchase all of them.
Often, a combination of cosmetic items you earn does indeed end up inviting particular laughter, especially if You are dealing with the results of the design of the AI in Treasure Battle or online. Or perhaps, kreatviitas crazy you might give birth to a single absurdly design this one. We were preparing the character origin of the Middle East – the Shaheen with "standard" clothes like new home Tarawih while trying to save the world. We also got to meet up with classmates character Akuma wearing just panties with tuna fish at the back, or the character Jin that he unfortunately, countless as canon. Or when we fight against Heihachi shirt with Angel instead of sprawl dead when lost, will be floated into heaven so defeated. At least this system to make Tekken 7 culminate not too "serious".
With the same currency can you collect, you can also use it to buy a series of Collectibles items from all the Tekken series, from the first Tekken to Tekken seventh via feature called Gallery. Seems to be a "celebration" of the existence of this franchise, this will open up every purchase You on any FMV and official Artwork ever released for him. The price alone is quite expensive for each series, but deserve to be chased for the nostalgic or simply understanding the Tekken better.
Tekken 7 is a fighting game series that managed to do two things in one same time – capture the charms of the past and put something new and refreshing on it. As one of the gamers who have already tasted its appeal since the Playstation 1 era, you can master this game easily, but he also provides space to deepen and make it into a competitive game serious for your personal comfort. The decision to strengthen their side of the story by including Akuma and designed it in cinematic format is a very good decision. Moreover, everything is done with the base Unreal Engine 4 and mesmerizing eyes. . He will meet what you would expect from a new Tekken series, even for cosmetic madness though.
However, it does not mean Tekken 7 is arguably as game "fighting" is perfect. We had a few complaints, especially from the side of the existing presentation. First, the decision to make every character speak in "mother tongue" each one of them in the Story Mode, but are mutually understand each other, is absurd in the eyes of our decision. Simplified it into all the same language, we think more rationally. The story mode to make the policy outside the family Mishima for each character there is now inferred from only one fight only, instead of lengthwise in Arcade Mode as well as older series of questionable merit. The other thing? Most revolve around just the music that is not memorable or a fight with a level of difficulty that is very difficult for tolerated. We also spare no return of some older characters are iconic here.
However, regardless of these shortcomings, Tekken 7 still tipped as the Tekken series is too dear to be missed. You are coming to enjoy the competitive atmosphere, or simply continue the story, or just want to find a "simple" fighting game where you just want to have fun and enjoy, or even simply enjoying a visual There will feel that Your investment layangkan in the game fighting this inimitable Bandai Namco.
The Excess Games Tekken 7
- Visualization of eyes
- The story's cinematic style
- The cosmetic features crazy and absurd
- Treasure Battle to challenge the ongoing offline
- Akuma adapted well and properly
- The Design Stage
such a review can I give may be useful in the morning game lovers because this game is very interesting to play and has lots of experience renewal so that add to the experience his players will be increasingly stressful, may be useful for my own and lovers of the game around the world, thank you.
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