Blade Runner Point-and-Click Adventure Game Review: A classic slowly becoming lost in time

Released in 1997 and developed by the popular development studio Westwood Studios -- which later became victim to EA's grasp, leading to its eventual liquidation -- Blade Runner is a late 90's, narrative-focused point-and-click adventure game
While having the Blade Runner name, the game doesn't necessarily follow the narrative of the movie, like most games that use a film title in their name. Although, it does focus on the aspect of being a 'Blade Runner', a gun for hire with the target forever being awol Replicants down on Earth.
With Replicants turning up to a store that sells authentic animals for a high price, killing the animals and leaving the shop-owner alive, it's your job to discover the truth behind the attack; and to find out who did it, and where they could be now. As with a point-and-click game, there's a lot of picking up the pieces, lots of characters to approach and talk to in order to squeeze every potential hint out of them.

Sticking to the famous universe of the Blade Runner movie, many of the settings are familiar: Chinatown, the towering Police Station, and even your humming apartment with a balcony that overlooks that tightly-hugged buildings and their neon tones. Everything within the game wants you to believe that you are a Blade Runner, stuck within familiar settings, but exploring a completely different narrative.
Fittingly, the art direction and quality of the music feels wonderfully dated. But in this rare case, the way in which everything feels dated only adds onto the noir-esque nature of both the film, and the atmosphere of the game. A low quality rendition of Vangelis' Blade Runner Blues accompanies you throughout moments, and it makes you want to never leave.

There's something about this game that just sticks with you. It's an unforgettable experience, even when you're hopelessly running around the world in search for additional clues that could have been left behind, previously unknown to you. Even the use of your gun holds meaning, as you're reminded constantly that it should never be fired at anyone other than Replicants; to hit a human would render you jobless. Finished as a Blade Runner.
Unfortunately, Blade Runner is an incredibly rare game to find. It's been facing a losing battle against the test of time, if you're hoping to find a physical, affordable version of the game. While some internet archiving sites have saved it and allowed people to download it digitally, it's also a game that many don't realise exists. It's a shame, but once again, another fitting end to Blade Runner. Appreciated by those willing to understand its beautiful nature.
This sounds amazing!
How could I have missed this, back in the days?
I actually know why, I hadn't seen the move yet. I hadn't an acquired movie taste back then.
I'm curious though when you played this game, as - if I remember it well - you were probably still wearing diapers when this title came out ;>)
Yeah, I was getting close to turning three when it came out. Being such a big fan of the Blade Runner film, I came across the game several years back but just never decided to put in the time to actually find out how to get it and play it.
With the sudden lack of interest I'd had in everything, I decided to try to find an escape, which ended up becoming Grim Fandango and the Blade Runner point-and-click game. They're incredibly fun, and so engaging. They really helped.
Awesome stuff, thanks for sharing!
I've actually been doing some "historical" gaming posts lately, covering noteworthy games released in certain years, recently made one about 1997 and point-and-click adventures is something that I really miss these days
There's something about them, for sure. The way they're so captivating, so rich in narrative and so engaging.
I’d love to see another one of these, but using LA Noire’s facial capture technique. Got to be a way of doing that nowadays that isn’t horrible for the actors. Also bin off the open world in favour of sets, I only ever fast travel around LA Noire!
That would be pretty neat. Would be nice to see even just a few big budget games like that, ones that really try to expand upon the style.