[REVIEW] Monster Hunter: World

in #gaming7 years ago

Assalamualaikum

Best wishes for all of us. Hopefully today we can all be better.

Hi everyone, I comes back with the game interesting discussion to be discussed. I thank all my friends who already follow and upvote me in @odone. Thanks also to my family who kept supporting me during this time, may we all continue to strive to get better, still working on it's steem.

This time I will discuss one game that was created by one of the companies that have long engaged in the gaming industry. You could say this company is a company that may have a very long time we know together. What else for us lovers of the game worldwide. Yes sure you've guessed it, yups absolutely right, this company is Capcom. One of the largest gaming companies we've ever known. The games they have created a game that was very nice and very interesting to play. And on this occasion I will discuss one of their games. And I mean the game Monster Hunter: World.

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When compared to the preceding series they ever release that Monster Hunter XX, which is where the game developer Capcom as it only targets in their region alone, which of course we also know along with Capcom country of origin is located in Japan. And this time they released an excellent game that Monster Hunter: World. This game is seen still carry all the classic elements that carry the name of this game series. Starting from the selection of the load-out of resources, time limits hunting to the world map is divided into several route options can be determined according to our wishes.

Before entering the world of Monster Hunter: World, we will start this game as a game series that carries the MMORPG system. This game also presents the story, although there is the story we will be given the freedom to create the character in accordance with our wishes. Features a given game character creation is actually very detailed and full of interesting options. We could even make the creation of characters that are similar to a well-known figure with good detail of course, or we just play around just creating a character that is mediocre, which must by its complexity given this game.

If we had finished the creation of the character that we want, we will be brought into the story cutscene that shows the figure of the character that we have made. No matter how complicated and strange characters that we have made, the game still managed to present it perfectly. We'll see it through cutscene footage, expression, until every movement made that character. The storyline of this game only focuses on monster hunter guild movement that seeks to defeat the legendary Elder Dragon named Zorah Magrados. If we have officially joined the guild, then we can live a quest of hunting or we just explore the area to find the existence of unique monsters that are in this game, take a side-quest of the researcher, to collect the resources that we will need later. Not only changed the whole system of classical on the previous game become more effective, but Capcom as the developer of this game also gives us a chance to feel the main character of the epic moments of each world.

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According as the title, Monster Hunter: World is a game that focuses on gameplay on a mission to hunt monsters. In order to maximize efficiency and completeness of hunting gear in the best conditions, we can go to Smithy which can be said to point to upgrade your armor and weapons that we have. Every weapon that we have, has its own unique control, so we have to ensure the weapon is best suited to your playing style of our own. As with weapons, this also applies to the armor we have, where we can choose the armor with high durability and strong but at a low speed or vice versa. Yes it according to our own desires, which matches the style of our game.

Not unlike the other classic Monster Hunter series ever we all know, we are still faced with a vast world map with various branches of the track and of course there is a camp which is scattered at various angles on the world map of this game. In this game we also can follow the trail of monsters more easily, because we only need to follow the green light, as a sign that there are monsters in front of us. HP or our blood as a player in this game is also reduced less when exposed to the attacks of the enemy, with a slight reduction in blood in this game, that's what proves that Capcom is trying to design this game for the players to adapt to the newcomers easily.

In the battle against the monster, we must also be able to pay attention to a variety of status effects arising from special attacks that the monster was waged. For example, we might catch on fire, infected with poison, or feel tired if not careful to avoid attacks. Colleagues that we had that helped us also have an important role in the hunt, and usually they can tame the monster, act as support, as well as fill the shortage that we have.

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The concept of the hunt monsters that we do when seen from any point of view certainly seem repetitive. But Capcom as the developer of this game to get rid of this shortcoming by setting a remarkable world and full of life and of course there is the law of nature in this game. Each of the monsters in this game has a unique individual and a strong identity. We certainly will feel a different experience every time we are dealing with new types of monsters, which will certainly make us addicted in playing this game.

To be able to feel the hunting experience more memorable and more challenging, we can invite up to three players in the hunt mission that we do. We can interact with the three other characters with whom we previously and we also can mutually devise the best strategy before embarking on a quest given. For example, we could be the attacker on the front lines with heavy weapons we can use as Broadsword or shield ax, while other associates can fill their duty as support, distraction, and an attacker remotely so the hunt could be more fun and more challenging.

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If we lack in the hunt for reinforcements in the face of formidable monsters, Monster Hunter: World has added Flare SOS tool that we can use to give a signal to other players to immediately assist us in difficulty. When exploring the world we also need to consider the resources that are spread in the world resides in this game and these resources we can collect. For example, if we run out of ammo and healing potions, then the way is by collecting the required resources of each recipe or ingredients to replenish ammunition and other vacancy.

Conclusion

The enthusiasm in welcoming the new game is something that is sometimes feared by many lovers of the game today. How not, that there is in general behind the appearance that looks promising, has many outstanding game which in fact comes with a poor quality and disappointing for us as lovers of the game. But for Monster Hunter: World, the developer makes this precisely the opposite of reality as we know. Starting from the concept, gameplay mechanisms, to the features offered by this game successfully blended perfectly and can be said to be the best.

Well, so much of my discussion of Monster Hunter: World. May be useful for game lovers here. Continue to follow and upvote me in @odone if you liked my post. And good luck.

Thank You

Assalamualaikum

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Hello fellow gamer! I didn't hear too much of the game and originally thought it was like Evolve. I was going to start watching some videos on the game but saw this post. Thanks for your review, I got a better idea of the game than from what I've seen so far. It seems like it could be a lot of fun. It seems like it will take some time to grind out a lot of stuff and fights but sounds like a lot of fun and addicting.

Every weapon that we have, has its own unique control, so we have to ensure the weapon is best suited to your playing style of our own. As with weapons, this also applies to the armor we have, where we can choose the armor with high durability and strong but at a low speed or vice versa. Yes it according to our own desires, which matches the style of our game.

This I can appreciate, a lot of games seem to limit playstyle, and if it's this flexible I can imagine building your team the right way can be very important. I'm definitely going to have to assemble a team and check this game out!

Thanks for your comments, and thanks also to the idea that you have raised. I hope we can be better in the future

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