Feudal Kingdoms - Dev Diary #6 - Give Me All The Skills!
After many attempts we have finalised the first version of the our agent skills.
As described in Feudal Kingdoms - Dev Diary #5 - Agents our agents are special characters which you can skill into different directions.
From left to right:
Henchman - can be trained in Assassination and Spying
Aristocrat - can be trained in Diplomacy and Trading
Nobleman - can be trained in Military leadership and Civil leadership
Each direction ends in a powerfull skill (the last skill in the outside ring).
These skills unlock special actions an agent can perform or grant great bonuses for you kingdom or army.
For those who are interested, here is the complete list of the skills we came up with.
If you have any question, ideas or any other feedback, please let us know :)
Skill Name | Skill Description |
---|---|
Admonish order | Increases public orber by 1 |
Demoralisation | Reduces the morale of enemy armies in the same territory by 5 |
Tactful | Increases the chance of accepting diplomatic offers by 5% |
Strong leader | Increases the morale of an army by 10 if joined one |
Skilled leader | Increases the morale of an army by 5 if joined one |
Slippery | Reduces the chance to get assassinated by 10% |
Tradesman | Increases prices on a trade deal by 5% |
Logistician | Increases warehouse capacity by 10% |
Admonish order | Increases public orber by 2 |
Feline | Reduces the chance to get caught after a failed attemd by 10% |
Spread lies | Grants the chance to convice citizens to leave the enemy city upon a successfull spy attack |
Good offers | Increases the chance of accepting diplomatic offers by another 5% |
Immediate care | Reduces the number of fallen soldiers by 5% |
Exploitation | Increases pillage after battle by 10% if joined an army |
Pillage | Increases pillage after battle by 5% if joined an army |
Umbral | Reduces the chance to get caught after a failed assassination attempt by 10% |
Poison wells | Grants the ability to poison the town well and decimate the cities population |
Businessman | Increases prices on a trade deal by another 5% |
Everyones darling | Increases satisfaction by 2 |
Entertainer | Increases satisfaction by 1 |
Admonish order | Increases public orber by 2 |
Disturb the pease | Reduces the public order in the enemy territory by 5 |
Full of mischief | Reduces the satisfaction in the enemy territory by 5 |
Elicit secrets | Grants the chance to steal a research point upon a successfull spy attack |
Convinced! | Increases the chance of accepting diplomatic offers by another 5% |
Intimidating commander | Increases the combat power of the lead army by 10% and decreases that of the enemy by 5% |
Ranged expert | Increases the combat power of your range soldiers by 5% if joined an army |
Melee expert | Increases the combat power of your melee soldiers by 5% if joined an army |
Battle tested | Increases the combat power of the lead army by 3% |
Strategist murder | Reduces the combat power of an enemy army by 5% for three turns |
Questionable role model | Increases the combat power of the joined army by 3% |
King slayer | Grants a small chance of murdering the governor upon a assassination attempt |
Industrial | Increases prices on a trade deal by another 5% |
Alertness | Reduces the chance to get assassinated by 10% |
Architect II | Expands your urban building slots by 1 |
Architect I | Expands your rural building slots by 1 |
Mole | Increases the chance of a successfull spy attack by 5 |
Spy | Increases the chance of a successfull spy attack by another 5 |
One with the shadows | Increases the chance of a successfull spy attack by another 10 |
Bandit | Increases the chance of a successfull assassination by 5 |
Murderer | Increases the chance of a successfull assassination by another 5 |
Assassin | Increases the chance of a successfull assassination by another 10 |
Armor deal | Increases the profit from selling armor by 10% |
Arms deal | Increases the profit from selling weapons by 10% |
Shady business | Provides access to intoxicating substances that temporarily increase population satisfaction |
Skilled trade | Increases the chance that the trading partner will accept the offer by 25% |
A lesson in trickery | Grants the chance that trading partners pay double the actual price |
Hustler | Grants the possibility that the trading partner buys goods that he actually does not need |
I bring peace | Increases the chance that a peace offer will be accepted by 10% |
Hot air | Reduces the chance that enemy armies will attack by 5% |
Well, in this case... | Grants the chance for an opposing army to surrender in combat |
Truce | Increases the chance a non agression pact will be accepted by 10% |
Together we are strong | Grants the possibility of forming military alliances |
Will we agree? | Grants the chance that the opponent tries to buy himself out of a war declaration |
Special Appeal:
Since english is not my mother tongue but still beeing responsible for the translations, please let me know if I made any major mistakes :D
Not from a typo perspective but more like in terms of using wrong terminology.
Any corrections are highly appreciated