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Godot 4: Horizontal jitter shader (tutorial)

fencerdevlog (34)in #godot • last month

Hi everyone! Let's create another post-processing effect that's, again, very simple to program. The result can be quite useful—for example, if we want to simulate TV signal interference in our game and control the visual appearance of that effect with parameters. So, let's do it.

#programming #shader #devlog
last month in #godot by fencerdevlog (34)
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