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RE: CEO v0.54 Unit Preview - [Gluttony]

you're probably right, I think it's common for a developer to become blind to this type of thing from having a skewed perspective of what initial interpretations might be. In terms of lifestone, there will probably be a lot of people that think reviving gluttony will act as a second life to continue the rampage with all new moves intact, but it doesn't work that way.

I also think over-explaining is a problem to avoid though, such as taurus rush or castling, I have not had good incentive to simplify these down to the level of 'leap-attack' but always feel like there is something fundamentally inelegant about having such a large description for a move type. Between taurus rush and leap-attack, I'm still not sure which form of description is less confusing, lol.

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