Zombie Adventure (Treasure Hunt) - Game 101 - Day 6 (Dec. 11, 2024)

in Stars11 days ago

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Objective:

The object of the game is to find and claim a permanent rifle and/or a chit for future use. There will be just ONE of each to be found.
After the 3 prizes have been taken, get off the map from any available street exit.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

ONE rifle and TWO bonus chits can be found and claimed, in addition to:
Everyone who plays gets daily up-votes on their comments. (Delegating SP/HP will increase my vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie turn after the players made their moves:

  • Zombies pre-existing on the board move toward players.
  • Rolls for zombie spawns are 5,5,3, spawning runner, runner, walker.

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Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No.)
Action 1:
Action 2:
Action 3:

Tagging players ( @simplegame, @holybread, @dksart, @badpupper, @aussieninja, @hhayweaver, @jfang003, @shani.chaudhary, @luizeba, @amaillo, @numanyousaf, @fredkese and @secret-art) so you know a new post has been made. You can post to either or both chains.


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 11 days ago 

Player No. 11 (order No. 1)

Action 1: Axe the door to my south. Roll 1 and miss.
Action 2: Swing again. Roll 5 and open the door. Inside, (anti-clockwise) we find: 1,1,2,4,2, so nothing at the door, nothing south of the door, nothing, a walker and nothing. NICE!
Action 3: Move south, next to the walker.