The Screen Addict | ๐—”๐—น๐—ถ๐—ฒ๐—ป: ๐—œ๐˜€๐—ผ๐—น๐—ฎ๐˜๐—ถ๐—ผ๐—ป (๐Ÿฎ๐Ÿฌ๐Ÿญ๐Ÿฐ)

in WORLD OF XPILAR โ€ข 16 days ago

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Now that Ridley Scott, Fede Alvarez and Noah Hawley have taken the franchise in an entirely different direction, the ๐—”๐—น๐—ถ๐—ฒ๐—ป: ๐—œ๐˜€๐—ผ๐—น๐—ฎ๐˜๐—ถ๐—ผ๐—ป feature-adaptation will probably no longer happen (not counting the animated TV series made from the gameโ€™s cutscenes).

What a shame.

I am a casual player at best, but there are definitely a couple of videogames that I would love to have with me if I ever found myself marooned on a desert island. Those titles are Capcomโ€™s ๐—ฅ๐—ฒ๐˜€๐—ถ๐—ฑ๐—ฒ๐—ป๐˜ ๐—˜๐˜ƒ๐—ถ๐—น (any entry except for the Revelations storyline), Rockstar Gamesโ€™ ๐—š๐—ฟ๐—ฎ๐—ป๐—ฑ ๐—ง๐—ต๐—ฒ๐—ณ๐˜ ๐—”๐˜‚๐˜๐—ผ (San Andreas if I were permitted only one) and Segaโ€™s ๐—”๐—น๐—ถ๐—ฒ๐—ป: ๐—œ๐˜€๐—ผ๐—น๐—ฎ๐˜๐—ถ๐—ผ๐—ป.

It probably wonโ€™t come as a surprise to people who know me well that these games all have strong movie-ties.

๐—”๐—น๐—ถ๐—ฒ๐—ป: ๐—œ๐˜€๐—ผ๐—น๐—ฎ๐˜๐—ถ๐—ผ๐—ป truly is something else, though.

First of all: this game is HUGE. Even in the โ€œeasyโ€ mode and with a little help from YouTube, ๐—”๐—น๐—ถ๐—ฒ๐—ป: ๐—œ๐˜€๐—ผ๐—น๐—ฎ๐˜๐—ถ๐—ผ๐—ป will take multiple days to finish.

Furthermore: it looks and sounds absolutely incredible. The gameโ€™s designers clearly and respectfully paid homage to Scott, Giger, Oโ€™Bannon, Shusett and other notables of the franchise โ€“ not to mention the fact that it features excerpts of Jerry Goldsmithโ€™s magnificent original score for ๐—”๐—น๐—ถ๐—ฒ๐—ป (๐Ÿญ๐Ÿต๐Ÿณ๐Ÿต).

But most importantly: ๐—”๐—น๐—ถ๐—ฒ๐—ป: ๐—œ๐˜€๐—ผ๐—น๐—ฎ๐˜๐—ถ๐—ผ๐—ป incorporates tons of elements and story beats from the first two films, which makes it all the more heartbreaking that a big-screen adaptation never materialized.

Sega, 20th Century Studios, Creative Assembly and the rest of the creative team unquestionably took great care to get the look and feel of this game absolutely spot on, and boy did they deliver.

The story is set fifteen years after the events of ๐—”๐—น๐—ถ๐—ฒ๐—ป and follows Amanda Ripley (yes, Lt. Ellen Ripleyโ€™s daughter), a Weyland-Yutani engineer who travels to the deep-space base Sevastopol Station to recover a flight recorder and hopefully learn more about her momโ€™s fate. Unfortunately, the crew of the Sevastopol recently went on an expedition to Acheron, a moon in the Zeta-Reticuli system also known as LV-426โ€ฆ

Sevastopol looks eerily similar to the commercial towing-vehicle Nostromo, and in ๐—”๐—น๐—ถ๐—ฒ๐—ป: ๐—œ๐˜€๐—ผ๐—น๐—ฎ๐˜๐—ถ๐—ผ๐—ป the player gets to explore every nook and cranny of this massive ship. To wander around on a Nostromo-like space station should already be a dream come true for every fan of the Alien franchise โ€“ it certainly was for me, anyway โ€“ but to do it with the exact tools and equipment featured in the films (Flamethrowers! Motion Trackers! Androids!) is simply mind-blowing.

Although the lionโ€™s share of the storyline takes place on Sevastopol Station, the game wisely does not limit itself to one location. The player goes on space walks, docks with other ships, and even visits the Derelict on LV-426!

The fact that Sigourney Weaver did some additional voice-over work to give the story even more body, clearly shows that she appreciated the concept and is further proof of ๐—”๐—น๐—ถ๐—ฒ๐—ป: ๐—œ๐˜€๐—ผ๐—น๐—ฎ๐˜๐—ถ๐—ผ๐—ปโ€™s exceptional quality.

A feature-adaptation might be out of the question, but letโ€™s hope The Walt Disney Company (which now owns the Xenomorph) applies its strategy of IP mining to videogames as well and greenlights a long overdue sequel to this glorious game.

Seek it out and get your Alien-fix.

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