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RE: 🎮 We Have Games on Steem – But Where Are All the Players?
It is not awareness. It is hard to oversee all those reports. You all seem to forget not everyone is a gamer and to many this is not different from gambling.
A few months ago we lost Steemians who once were addicted to gaming and became addicted again.
It might be good to consider to have one community for all the games, where those interested can go and play and will be informed.
Right it feels most communities are flooded by "reports" which is not very inviting.
Personally, I have played several of the games available on the platform—though not all of them. In fact, I only learned of their existence through the cover images of posts where users share their experiences. For a while, I didn't really pay attention to reports from the developers until I realized it was just another option available on Steemit. In fact, I just found out about another one (#9) today.
To be honest, the idea of playing and then posting about every single match doesn't really appeal to me; I’ve only posted when playing a game for the first time—partly to show support for the developers and partly to raise awareness about these options on the platform.
I actually thought users were more active than what was mentioned in @xpilar’s post and @blazeapp’s comment.
That said, I can mention that I have played the retro games, Memory, and Ludo (in free mode). I’m neither a gamer nor a gambler (I don’t think I’m very lucky, and I’m too stingy to risk my Steem). I imagine my situation is similar to that of many other users.
I prefer arcade and casual entertainment games over competitive ones. Even though I’ve enjoyed the times I’ve played, I don’t usually go back constantly because I don’t want to get hooked—it takes up too much time. It’s easy to spend a Lot of time with those games, unlike (I guess) entering a bet on Bingo.
Regarding people with gaming or gambling addictions, it’s hard to keep that under control. It’s unfortunate when people relapse due to these recreational activities on the platform, though I think it’s something beyond the developers' control. I don’t know how one could help them; a small disclaimer—like the ones found on cigarette packs or alcohol bottles—at the bottom of game invitations would likely be insufficient, but would be mandatory.
Finally, I can see consistent participation from a number of users who are always posting about this, and I have no doubt that playing and posting has brought them rewards (though perhaps more from posting than from playing 🤔).
My concern in this regard is whether—for the sake of statistics and ensuring developers are rewarded for their work—what matters is simply remaining on the gaming platforms, or if actually publishing something about it is also important.
0.00 SBD,
1.94 STEEM,
1.94 SP
Thanks for the feedback.
I don't know if you read the reply I gave to @stef1,
so I'm posting it here.
Steem-Bingo is unique! Even if you don't win the game, you still get rewarded.
You don't need to publish a post every day to earn rewards. We reward players directly through comments, with author rewards set to 100%.
If you purchase the maximum number of bingo tickets for 18 STEEM per day, you will receive approximately 22 STEEM in rewards after 7 days.
That means even if you don't win, you still make a profit of around 4 STEEM!
Play, have fun, and get rewarded – even when you don't win!
0.00 SBD,
0.54 STEEM,
0.54 SP
I may check Bingo out, thanks.
Thanks for writing this here. If a bit time I will check what Bingo looks like today.
I assume the player cannot pick his own numbers or card?
Given that there’s a team of curators who focus specifically on gamers, I assume the intention is to write about this too, and that this is simply extra publicity. I’ve no idea whether there’s a core group of gamers or whether there are also casual gamers. If you’re addicted, you’re addicted; a chain smoker just carries on smoking, even if the packet says it causes cancer , makes infertile and shows pictures of black lungs, and so on and so forth, and the same goes for alcoholics. If you drink, you drink.
What I personally find annoying is that these reports are posted literally everywhere and that there are very few communities left that still feature mainly normal content. That’s a shame, and I also think that if this is the trend, there’s little point in promoting creativity or good content. The question, then, is how the platform will be presented to the outside world in future: as a casino?
I also tried out the retro games when they were still in their infancy and spotted the flaws, and wrote reviews about them; the same goes for my children, a part of them are into IT and two are gamers. Pointing out these flaws plus the fact it was easy to hack and just copied from the world wide web wasn’t exactly appreciated.
Incidentally, I don’t really consider buying a bingo card to be playing a game. It’s a one-off action, and afterwards you hear something – or nothing.
What I now find irritating is that when I go to SteemX, I’m immediately confronted with pop-up adverts urging me to start gaming. I think this goes a bit too far and is also a good reason to stick with steemit.com.
Saludos @blessedlife
Es importante tener en cuenta que una plataforma tan grande como Steem, debe tener una opción en cuanto a temática para cada persona o grupos de personas en el mundo. Sería un verdadero despilfarro de recursos limitarla a ciertos temas por el simple hecho de prevenir la adicción o los comportamientos compulsivos. Debemos tener claro que uno de los objetivos de todo negocio es atraer a más personas, sobretodo inversionistas, dejando saber que en el mundo de los juegos en linea hay muchos, trayendo como ejemplo aquel juego muy famoso llamado Axis Infinity.
Por otro lado, siempre habrá abusadores queriendo aprovecharse de las recompensas que se brindan por promover o apoyar los juegos Steem, esto sucede con el #thediarygame, y con los diferentes desafíos que se promueven en la plataforma. Es parte de los equipos de curation detectar, avisar y omitir a estos usuarios cazadores de recompensas.
. . . . . . .
Greetings, @blessedlife.
It is important to bear in mind that a platform as large as Steem needs to offer topic options that cater to every individual or group worldwide. Limiting it to specific subjects—simply to prevent addiction or compulsive behavior—would be a genuine waste of resources. We must recognize that a key objective for any business is to attract more people—especially investors—by highlighting the vast potential within the online gaming world; the famous game Axie Infinity serves as a prime example of this.
On the other hand, there will always be abusers looking to take advantage of the rewards offered for promoting or supporting Steem games; this happens with #thediarygame and the various challenges promoted on the platform. It is up to the curation teams to detect, flag, and bypass these reward-hunting users.
https://discord.gg/6b5u8Hxrt
https://steemit.com/created/hive-113640