Artificial Intelligence Preprint | 2019-07-15

Artificial Intelligence


RL-RRT: Kinodynamic Motion Planning via Learning Reachability Estimators from RL Policies (1907.04799v2)

Hao-Tien Lewis Chiang, Jasmine Hsu, Marek Fiser, Lydia Tapia, Aleksandra Faust

2019-07-10

This paper addresses two challenges facing sampling-based kinodynamic motion planning: a way to identify good candidate states for local transitions and the subsequent computationally intractable steering between these candidate states. Through the combination of sampling-based planning, a Rapidly Exploring Randomized Tree (RRT) and an efficient kinodynamic motion planner through machine learning, we propose an efficient solution to long-range planning for kinodynamic motion planning. First, we use deep reinforcement learning to learn an obstacle-avoiding policy that maps a robot's sensor observations to actions, which is used as a local planner during planning and as a controller during execution. Second, we train a reachability estimator in a supervised manner, which predicts the RL policy's time to reach a state in the presence of obstacles. Lastly, we introduce RL-RRT that uses the RL policy as a local planner, and the reachability estimator as the distance function to bias tree-growth towards promising regions. We evaluate our method on three kinodynamic systems, including physical robot experiments. Results across all three robots tested indicate that RL-RRT outperforms state of the art kinodynamic planners in efficiency, and also provides a shorter path finish time than a steering function free method. The learned local planner policy and accompanying reachability estimator demonstrate transferability to the previously unseen experimental environments, making RL-RRT fast because the expensive computations are replaced with simple neural network inference. Video:

Augmenting Neural Nets with Symbolic Synthesis: Applications to Few-Shot Learning (1907.05878v1)

Adithya Murali, P. Madhusudan

2019-07-12

We propose symbolic learning as extensions to standard inductive learning models such as neural nets as a means to solve few shot learning problems. We device a class of visual discrimination puzzles that calls for recognizing objects and object relationships as well learning higher-level concepts from very few images. We propose a two-phase learning framework that combines models learned from large data sets using neural nets and symbolic first-order logic formulas learned from a few shot learning instance. We develop first-order logic synthesis techniques for discriminating images by using symbolic search and logic constraint solvers. By augmenting neural nets with them, we develop and evaluate a tool that can solve few shot visual discrimination puzzles with interpretable concepts.

SuperGLUE: A Stickier Benchmark for General-Purpose Language Understanding Systems (1905.00537v2)

Alex Wang, Yada Pruksachatkun, Nikita Nangia, Amanpreet Singh, Julian Michael, Felix Hill, Omer Levy, Samuel R. Bowman

2019-05-02

In the last year, new models and methods for pretraining and transfer learning have driven striking performance improvements across a range of language understanding tasks. The GLUE benchmark, introduced a little over one year ago, offers a single-number metric that summarizes progress on a diverse set of such tasks, but performance on the benchmark has recently surpassed the level of non-expert humans, suggesting limited headroom for further research. In this paper we present SuperGLUE, a new benchmark styled after GLUE with a new set of more difficult language understanding tasks, a software toolkit, and a public leaderboard. SuperGLUE is available at super.gluebenchmark.com.

Deep Reinforcement Learning for Unmanned Aerial Vehicle-Assisted Vehicular Networks (1906.05015v6)

Ming Zhu, Xiao-Yang Liu, Xiaodong Wang

2019-06-12

Unmanned aerial vehicles (UAVs) are envisioned to complement the 5G communication infrastructure in future smart cities. Hot spots easily appear in road intersections, where effective communication among vehicles is challenging. UAVs may serve as relays with the advantages of low price, easy deployment, line-of-sight links, and flexible mobility. In this paper, we study a UAV-assisted vehicular network where the UAV jointly adjusts its transmission power and bandwidth allocation under 3D flight to maximize the total throughput. First, we formulate a Markov Decision Process (MDP) problem by modeling the mobility of the UAV/vehicles and the state transitions. Secondly, we solve the target problem using a deep reinforcement learning method, namely, the deep deterministic policy gradient, and propose three solutions with different control objectives. Then we extend the proposed solutions by considering the energy consumption of 3D flight. Thirdly, in a simplified model with small state space and action space, we verify the optimality of proposed algorithms. Comparing with two baseline schemes, we demonstrate the effectiveness of proposed algorithms in a realistic model.

A semi-holographic hyperdimensional representation system for hardware-friendly cognitive computing (1907.05688v1)

A. Serb, I. Kobyzevy, J. Wang, T. Prodromakis

2019-07-12

One of the main, long-term objectives of artificial intelligence is the creation of thinking machines. To that end, substantial effort has been placed into designing cognitive systems; i.e. systems that can manipulate semantic-level information. A substantial part of that effort is oriented towards designing the mathematical machinery underlying cognition in a way that is very efficiently implementable in hardware. In this work we propose a 'semi-holographic' representation system that can be implemented in hardware using only multiplexing and addition operations, thus avoiding the need for expensive multiplication. The resulting architecture can be readily constructed by recycling standard microprocessor elements and is capable of performing two key mathematical operations frequently used in cognition, superposition and binding, within a budget of below 6 pJ for 64- bit operands. Our proposed 'cognitive processing unit' (CoPU) is intended as just one (albeit crucial) part of much larger cognitive systems where artificial neural networks of all kinds and associative memories work in concord to give rise to intelligence.

Automatic Generation of Atomic Consistency Preserving Search Operators for Search-Based Model Engineering (1907.05647v1)

Alexandru Burdusel, Steffen Zschaler, Stefan John

2019-07-12

Recently there has been increased interest in combining the fields of Model-Driven Engineering (MDE) and Search-Based Software Engineering (SBSE). Such approaches use meta-heuristic search guided by search operators (model mutators and sometimes breeders) implemented as model transformations. The design of these operators can substantially impact the effectiveness and efficiency of the meta-heuristic search. Currently, designing search operators is left to the person specifying the optimisation problem. However, developing consistent and efficient search-operator rules requires not only domain expertise but also in-depth knowledge about optimisation, which makes the use of model-based meta-heuristic search challenging and expensive. In this paper, we propose a generalised approach to automatically generate atomic consistency preserving search operators (aCPSOs) for a given optimisation problem. This reduces the effort required to specify an optimisation problem and shields optimisation users from the complexity of implementing efficient meta-heuristic search mutation operators. We evaluate our approach with a set of case studies, and show that the automatically generated rules are comparable to, and in some cases better than, manually created rules at guiding evolutionary search towards near-optimal solutions. This paper is an extended version of the paper with the same title published in the proceedings of the 22nd International Conference on Model Driven Engineering Languages and Systems (MODELS '19).

From Observability to Significance in Distributed Information Systems (1907.05636v1)

Mark Burgess

2019-07-12

To understand and explain process behaviour we need to be able to see it, and decide its significance, i.e. be able to tell a story about its behaviours. This paper describes a few of the modelling challenges that underlie monitoring and observation of processes in IT, by human or by software. The topic of the observability of systems has been elevated recently in connection with computer monitoring and tracing of processes for debugging and forensics. It raises the issue of well-known principles of measurement, in bounded contexts, but these issues have been left implicit in the Computer Science literature. This paper aims to remedy this omission, by laying out a simple promise theoretic model, summarizing a long standing trail of work on the observation of distributed systems, based on elementary distinguishability of observations, and classical causality, with history. Three distinct views of a system are sought, across a number of scales, that described how information is transmitted (and lost) as it moves around the system, aggregated into journals and logs.

Learning Self-Correctable Policies and Value Functions from Demonstrations with Negative Sampling (1907.05634v1)

Yuping Luo, Huazhe Xu, Tengyu Ma

2019-07-12

Imitation learning, followed by reinforcement learning algorithms, is a promising paradigm to solve complex control tasks sample-efficiently. However, learning from demonstrations often suffers from the covariate shift problem, which results in cascading errors of the learned policy. We introduce a notion of conservatively-extrapolated value functions, which provably lead to policies with self-correction. We design an algorithm Value Iteration with Negative Sampling (VINS) that practically learns such value functions with conservative extrapolation. We show that VINS can correct mistakes of the behavioral cloning policy on simulated robotics benchmark tasks. We also propose the algorithm of using VINS to initialize a reinforcement learning algorithm, which is shown to outperform significantly prior works in sample efficiency.

GPT-based Generation for Classical Chinese Poetry (1907.00151v4)

Yi Liao, Yasheng Wang, Qun Liu, Xin Jiang

2019-06-29

We present a simple yet effective method for generating high quality classical Chinese poetry with Generative Pre-trained Language Model (GPT). The method adopts a simple GPT model, without using any human crafted rules or features, or designing any additional neural components. While the proposed model learns to generate various forms of classical Chinese poems, including Jueju, L"{u}shi, various Cipai and Couples, the generated poems are of very high quality. We also propose and implement a method to fine-tune the model to generate acrostic poetry. To the best of our knowledge, this is the first to employ GPT in developing a poetry generation system. We will release an online demonstration system in the near future to show the generation capability of the proposed method for classical Chinese poetry.

Learning an Urban Air Mobility Encounter Model from Expert Preferences (1907.05575v1)

Sydney M. Katz, Anne-Claire Le Bihan, Mykel J. Kochenderfer

2019-07-12

Airspace models have played an important role in the development and evaluation of aircraft collision avoidance systems for both manned and unmanned aircraft. As Urban Air Mobility (UAM) systems are being developed, we need new encounter models that are representative of their operational environment. Developing such models is challenging due to the lack of data on UAM behavior in the airspace. While previous encounter models for other aircraft types rely on large datasets to produce realistic trajectories, this paper presents an approach to encounter modeling that instead relies on expert knowledge. In particular, recent advances in preference-based learning are extended to tune an encounter model from expert preferences. The model takes the form of a stochastic policy for a Markov decision process (MDP) in which the reward function is learned from pairwise queries of a domain expert. We evaluate the performance of two querying methods that seek to maximize the information obtained from each query. Ultimately, we demonstrate a method for generating realistic encounter trajectories with only a few minutes of an expert's time.