When Should Game Developers Start Thinking About Localization?
I'm curious whether localization is something developers should plan from the earliest stages of a game or handle closer to release. Does preparing the UI, dialogue system, and text structure for multiple languages early actually save significant time and money later?
Planning localization early absolutely saves time and money later, especially if you structure UI and dialogue from the start. I handle this by using scalable text systems and placeholder systems for variable lengths. For serious projects, I rely on allcorrectgames for their full pipeline, including LQA and voiceovers, which catches issues before launch
They have handled over 1,200 projects since 2008, so their experience is solid