When Should Game Developers Start Thinking About Localization?

in #localization25 days ago

I'm curious whether localization is something developers should plan from the earliest stages of a game or handle closer to release. Does preparing the UI, dialogue system, and text structure for multiple languages early actually save significant time and money later?

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Planning localization early absolutely saves time and money later, especially if you structure UI and dialogue from the start. I handle this by using scalable text systems and placeholder systems for variable lengths. For serious projects, I rely on allcorrectgames for their full pipeline, including LQA and voiceovers, which catches issues before launch
They have handled over 1,200 projects since 2008, so their experience is solid