Alignment is Dead (D&D)
A thorough examination detailing how leftist ideologues have destroyed one of the core game mechanics of Dungeons and Dragons.
Take20's original video:
Quotations for the video:
4th Edition Players handbook 1, "The Lawful Good Alignment", page 19-20.
"Just authority promotes the well-being of its subjects and prevents them from harming one another. Lawful good characters believe just as strongly as good ones do in the value of life, and they put even more emphasis on the need for the powerful to protect the weak and lift up the downtrodden. The exemplars of the lawful good alignment are shining champions of what’s right, honorable, and true, risking or even sacrificing their lives to stop the spread of evil in the world."
4th Edition players handbook 1, "Unaligned", page 20.
"If you’re unaligned, you don’t actively seek to harm others or wish them ill. But you also don’t go out of your way to put yourself at risk without some hope for reward. You support law and order when doing so benefits you. You value your own freedom, without worrying too much about protecting the freedom of others.
A few unaligned people, and most unaligned deities, aren’t undecided about alignment. Rather, they’ve chosen not to choose, either because they see the benefits of both good and evil or because they see themselves as above the concerns of morality. The Raven Queen and her devotees fall into the latter camp, believing that moral choices are irrelevant to their mission since death comes to all creatures regardless of alignment."
4th Edition players handbook 1, "The Good Alignment", page 19.
"If you’re a good character, you believe it is right to aid and protect those in need."
4th Edition Players handbook 1, "The Lawful Good Alignment", page 20.
"Lawful good characters believe just as strongly as good ones do in the value of life, and they put even more emphasis on the need for the powerful to protect the weak and lift up the downtrodden."
4th Edition players handbook 1, "Unaligned", page 20.
"If you’re unaligned, you don’t actively seek to harm others or wish them ill. But you also don’t go out of your way to put yourself at risk without some hope for reward. You support law and order when doing so benefits you. You value your own freedom, without worrying too much about protecting the freedom of others."
4th Edition players handbook 1, "Unaligned", page 20.
"A few unaligned people, and most unaligned deities, aren’t undecided about alignment. Rather, they’ve chosen not to choose, either because they see the benefits of both good and evil or because they see themselves as above the concerns of morality. The Raven Queen and her devotees fall into the latter camp, believing that moral choices are irrelevant to their mission since death comes to all creatures regardless of alignment."
4th Edition players handbook 1, "The Evil Alignment", page 20.
"Evil characters don’t necessarily go out of their way to hurt people, but they’re perfectly willing to take advantage of the weakness of others to acquire what they want.
Evil characters use rules and order to maximize personal gain. They don’t care whether laws hurt other people. They support institutional structures that give them power, even if that power comes at the expense of others’ freedom. Slavery and rigid caste structures are not only acceptable but desirable to evil characters, as long as they are in a position to benefit from them."
4th Edition players handbook 1, "The Chaotic Evil Alignment", page 20.
"Chaotic evil characters have a complete disregard for others. Each believes he or she is the only being that matters and kills, steals, and betrays others to gain power."
SJW's Always Lie: Taking Down the Thought Police, Kindle Locations 1915-1917.
"The core SJW strategy is to invade and take over any institution or organization that can advance their cause but to retain their attachment to the cause rather than to the institution. That is why they will not hesitate to destroy it rather than see it used for any purposes besides their own."
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