CD Projekt proves that games DRM is a complete waste of time

in #news8 years ago (edited)

  Digital rights management and disc protection has been used by video  games publishers for decades. At best, you don’t know it’s there, but at  worst you can’t play a game without being connected to the Internet,  the DRM installs the  equivalent of a rootkit on your machine, or worst of all–that $60 game  you bought can’t be played due to some unknown issue related to rights  management and the publisher has no fix. DRM does not work, and that has been argued for years. Copyright  holders argue otherwise and always want to clamp down harder, restrict  more, and prosecute pirates for extrotionate amounts of money. With  anti-tamper technology such as Denuvo proving incredibly difficult to  crack, they may get their wish (albeit temporarily).  However, we now have solid proof DRM is a complete waste of time and  money. That proof comes in the form of development studio CD Projekt,  owner of GOG.com and creators of The Witcher series. Marcin Iwinski, co-founder of GOG and CD Projekt, spoke at infoShare 2016 and pointed out how well not using DRM works. The Witcher 3  has no DRM and yet it has sold 10 million copies. It has been pirated,  but Iwinski points out that many of those pirates have come back to  purchase the game when they can afford it. Also, the regular free  content drops for the title have encouraged gamers to buy a copy. 

 Add to that a growing library of games on the also DRM-free GOG.com  and you have a thriving business in the games sector without any use of  DRM. What further proof do copyright holders need that they are wasting  their time and money, and in the process really pissing off gamers? So please other publishers, and I am looking at Ubisoft specifically  when I say this, drop the DRM. It will have no negative impact on your  game sales over their lifetimes and in the process will save you a small  fortune in licensing fees and server costs. As Iwinski says, “We totally believe in the carrot, not in the stick…”