RE: Splinterlands Development Update - September 2019
I really appreciate all the good work you are doing here and I love playing the game!
That being said the reward system change is still hitting me big in my account development. After investing about 1.100USD into the game which took me to the gold leagues, I felt like I finally reached a stage where I could keep growing (slowly but steadily) my account without investing too much more.
Couple of days later the reward card amount gets reduced and I'm gonna be stuck again because the remaining few of the current set go to the diamond/champion players and not to me as levelling material...
As I also invest not only a considerable amount of money, but also a lot of time in this I can't help but feel a bit disappointed.
Let me phrase a blasphemic question that we are all thinking: Why not ban bots?
Ps.: That chicken idea coming from Zelda? :-)
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I can answer the last question quite easily. 'Cause it's a decentralized game, you can't ban anyone. If that was a possibility people would abandon the game pretty fast. The most you can do is work around the bots, disincentivize the behavior to a point where it's not worth it.
"'Cause it's a decentralized game, you can't ban anyone."
That does not make any sense. Even if it's running on decentralized resources, there is one source making the rules. Otherwise there could be no updates or changes to the game.
Rules and banning aren't the same thing. Just like Steem, you can change the reward mechanisms, but you can't exclude anyone from using the chain.
Maybe if there was a way to identify and tag bots, and then give human players the option to not play against bots.
not at the cost of the human legit players, SORRY
I never said anything about at the cost of human players. I was trying to explain why you can't just outright ban bots. This whole thing is uncharted territory, of course there will be bumps on the road of figuring it out.
Start working with rentals and support rental promotion.