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RE: Splinterlands Guild Play: Hold Your Horses (or Dragons in this Case)- Some of Us Were Expecting this Exact Result-How to Keep Guild Play Robust Widely Competitive Rather than a Few Hoardes Ruling the Entire Universe

in #spt5 years ago

wow, @cryptkeeper17... that is one of the finest posts I've seen... You did a great job of laying it out and putting the issues on the table. I hope @yabapmatt and @aggroed take it into consideration when they design the guild "tourneys/matches/events"... I'm not only upvoting but resteeming it too! Awesome job!!!!!!!!!!!!!!!!!

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That is extremely cool thanks @davemccoy. That comment means a lot considering the source. These are all very important things to consider and I think they can bypass a lot of problems and make this "a catchall" versus major leagues, minor leagues, amateurs, etc. All guilds can be built in this structure and it spreads the heavier hitting accounts out creating an ideal environment for maximum participation and independence of the player to make their decisions based on their best interest.

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