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RE: Why is the Steem Price Low? How Do We Fix It?
I think the platform would quite possibly be improved by incentivizing flagging high reward posts. The higher the value of a post you flag when you flag it, the higher your curation reward.
I think that would only incentivize people to flag high reward posts regardless of whether the content is good or bad.
But I think it's in a direction we should start looking.
True, but i would argue that the posts with the highest payouts are rarely worth it, even for the good posts. And flags are inherently limited by steempower just as upvotes are. Sounds like an interesting bot experiment (that would no doubt anger a lot of people). Maybe a cap per post and/or per user per day would help?
As to your first point, that's fair. There is mostly crap floating to the top of the bowl.
I've always felt an upvote should max at $1 or $2. Does it really need to be more than that? If you have more voting power, then you can cast more votes and get more curation that way.
Also, I'd get rid of this 23.13% upvote nonsense. If you want to upvote something, go all in, and upvote it 100%. if you want to get rid of bots, this is the way to go. (Not that I'm necessarily against using bots, but this seems the logical route to go, as it seems to me.)
If the upvote had a max value then I would agree with getting rid of the percentage slider. Then people with more steem power would just have more votes. However, without doing that, reducing the percent of your vote is the only way to get more votes and have them count for anything (at least for those of us that have sub $1 votes anyway). As it is, I usually vote at about 33%.
You are only incentivizing further bad behavior (and major flagging wars). My suggestion is for someone to create a "Steemit Battlefield" game, where all those so-called bad actors can defend themselves from the Whale Aggressors! Knives and swords only.