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RE: Is gamification the answer to Steem problems? Initial thoughts after watching hours of talks about gamification.
One thing that has always done well for me is keep the faith (whatever that is to you) and help others! Keep doing those things and you will never go wrong.
Love the idea of making more games on the steem platform we can probably look back at other social network platforms to avoid the pitfalls of things not to do.
I am not saying that we need more games. IMO we should just introduce more gamification technics to Steem ecosystem.
For example, I really like the idea of having mentor-mentee. We could design the system which makes sure that newbies are mentored by more advanced users of Steem. We could design quests for mentors and their teams. A lot of things can be done to make onboarding of Steem more interesting and more fun!
But designing such a thing is not an easy thing to do. Requires a lot of time and effort...
The most valuable currency is a user attention nowadays. Clean design, dangerously simple flow, one-click-to-pay solutions, catchy slogans etc. The concept of mentor-mentee can't even compete with today's standards. It requires too much people's effort.
I believe the gamification is a topic worth exploring, but I see it as a second step.
We have not even solve first step limitations. Simple account registration issues, lack of content discovery engine, we do not have even fully-working UI.
Why do we expect people drop their services for the sake of worse solution, like STEEM? Privacy? Latest Facebook case shows it is not a problem. Freedom of speech? Vast majority does not care. Decentralisation? Yep, cool.
We have this mentor-mentee concept in #steemSTEM. Even then we see that when the price declined we saw the phenomenon of people not contributing. Most people come to this platform for free money. That is a truth. I guess we need some nice and unique strategies to overcome this.