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RE: Proposal to make spam less profitable

in #steem7 years ago

Hey @timcliff.

I'm trying to figure out how your idea here about raising the dust threshold to whatever it needs to be jives with the proposed HF 20 changes where the dust threshold is eliminated and SP downshifted by 1.219? How can a non-existent dust threshold be raised? Are we talking about two different things here but using the same term? I mentioned you on a comment I left for @smooth, so whichever one you're able to answer on is fine with me. No need to go for both.

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There are two different thresholds. One is for a vote to have enough to ‘count’ and the other is for a post/comment to have a high enough payout to receive a payout.

Okay. Now this is all making sense. I really wish we could come up with more than one way of naming things. :) But then, we've got $ stamped all over everything, too. :) I appreciate your response.

Now the question is, with what they've got planned with HF 20, and what you've thrown out for comment here, how does that all work in concert so that we're not completely into the realm of unintended consequences? If payout is being adjusted down via the HF 20 SP deal, and then the payout threshold is raised, just how much will we have to make in order to reach a "valuable" enough payout?

And what's to prevent these other scenarios in the comments where the spammers just change their tactics through consolidation or proliferation (or whatever other scheme works best) from happening? Is it possible to war game this out so we see what plausible adjustments the spammers will make so we can honestly gauge whether or not any moves made will actually have the desired effect?

This proposal doesn’t really seem to be going anywhere, so I don’t think too much more thought needs to be put into it.